this post was submitted on 12 Aug 2024
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[–] dustyData@lemmy.world -4 points 11 months ago (1 children)

I think it is. It's more akin to a renovation project. Like when venues have a 1920's pipe organ upgraded and refurbished to keep it playing. Sure the keyboard is now midi, the pump is electric instead of manual and the valves are electrically controlled now. But it keeps a masterpiece in working order and modernized for today's enjoyment. While an engineer definitely lost nights of sleep and lots of elbow grease to make it possible. It's not easy to keep such old code modern and playable.

[–] bjoern_tantau@swg-empire.de 19 points 11 months ago (1 children)

Nah, the community has been keeping it alive for decades, much better than any corporation could.

[–] ampersandrew@lemmy.world 7 points 11 months ago (2 children)

The community updates for these sorts of things never seem to be interested in controller support and split-screen, so when those things are well supported, that's when I get excited.

[–] MurrayL@lemmy.world 4 points 11 months ago

Not to mention native console ports with crossplay multiplayer

[–] bjoern_tantau@swg-empire.de 3 points 11 months ago (1 children)

Both controller support and splitscreen are available in source ports.

[–] ampersandrew@lemmy.world 3 points 11 months ago

I just tried GZDoom from Flathub to try to see if these things were there, because they weren't last I checked (which was admittedly a long time ago). The game couldn't find my WADs after a few tries of trying to get it to work, even after using Flatseal. Flathub reviews indicate that those who managed to get it running were having trouble getting the game to recognize their controller. The Steam version just works. Having community source ports is great, but there's value in the company updating their official version.