this post was submitted on 27 Nov 2024
75 points (92.1% liked)

Asklemmy

44171 readers
1704 users here now

A loosely moderated place to ask open-ended questions

Search asklemmy 🔍

If your post meets the following criteria, it's welcome here!

  1. Open-ended question
  2. Not offensive: at this point, we do not have the bandwidth to moderate overtly political discussions. Assume best intent and be excellent to each other.
  3. Not regarding using or support for Lemmy: context, see the list of support communities and tools for finding communities below
  4. Not ad nauseam inducing: please make sure it is a question that would be new to most members
  5. An actual topic of discussion

Looking for support?

Looking for a community?

~Icon~ ~by~ ~@Double_A@discuss.tchncs.de~

founded 5 years ago
MODERATORS
 

Maybe you haven't been convinced by a good enough argument. Maybe you just don't want to admit you are wrong. Or maybe the chaos is the objective, but what are you knowingly on the wrong side of?

In my case: I don't think any games are obliged to offer an easy mode. If developers want to tailor a specific experience, they don't have to dilute it with easier or harder modes that aren't actually interesting and/or anything more than poorly done numbers adjustments. BUT I also know that for the people that need and want them, it helps a LOT. But I can't really accept making the game worse so that some people get to play it. They wouldn't actually be playing the same game after all...

you are viewing a single comment's thread
view the rest of the comments
[–] SpaceNoodle@lemmy.world 50 points 4 weeks ago* (last edited 4 weeks ago) (4 children)

Adding an easy or "story" mode to a game doesn't inherently make it worse. You can still play it with difficulty cranked up to "Dark Souls" or whatever. The fact that there is a separate mode that others can use does not affect you; you need not use it yourself.

"Story mode" is actually an accessibility option in disguise: it can let people who have difficulty with fine motor control, reaction times, or understanding visual and auditory prompts to enjoy the art alongside everyone else. Instead of cheapening the game, it actually expands its influence on the world.

All that being said, no, no game is strictly obligated to be accessible, but why cheapen your art by not making it so?

[–] Tolookah@discuss.tchncs.de 14 points 4 weeks ago

I mean, if you want your story to reach broad audiences, story mode is good. If you have an artistic vision and can only see your story learned as such, do that. Not supplying story mode is like not supplying condiments at a restaurant. Limiting your client base.

[–] whydudothatdrcrane@lemmy.ml 7 points 4 weeks ago

“Story mode” is actually an accessibility option in disguise: it can let people who have difficulty with fine motor control, reaction times, or understanding visual and auditory prompts to enjoy the art alongside everyone else.

This is very insightful.

[–] AnarchistArtificer@slrpnk.net 4 points 4 weeks ago

I have an experience relating to game difficulty and accessibility that you would probably appreciate.

I was playing Rimworld for the first time, and because I was aware of how huge disasters that wipe out most of your work (that you can sometimes build back from) is a part of the game, I felt bad about playing the game on the mode that allows you to load earlier saves; I would find losing progress in this way more stressful than fun, so I wanted the ability to reverse poor fortune or choices, even if it felt like I was "dishonouring the intended experience".

However, a friend (who was the reason I had bought Rimworld in the first place, and who enjoyed the chaos of no-save mode) pointed out that whilst the no-save mode may be presented as the default, the mode with saves enabled is presented as a perfectly valid way to enjoy the game. This made me feel immensely better about it, and I was able to dispel the silly guilt I was feeling. It highlighted to me the power of how we label difficulty settings and other accessibility settings.

Games are a funny medium.