this post was submitted on 23 Feb 2025
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[–] Kolanaki@pawb.social 5 points 1 week ago (2 children)

If you think Oblivion's was comically fucked up, I have to assume you didn't play Morrowind. Which was basically the same but worse.

[–] Skua@kbin.earth 16 points 1 week ago

I did play it! But I found the significantly lower usage of level scaling made it much less of a problem. Like... it is still a car crash of a system, but I don't have to compete with the fact that every enemy in the world is scaled to challenge me if I a) levelled perfectly and b) put every level into combat skills

The random hit chance thing is a separate issue though

[–] HipsterTenZero@dormi.zone 5 points 1 week ago (1 children)

I honestly can't remember, did morrowind have scaling? I remember hitting walls, but not ones that were because I was too high level.

[–] Kolanaki@pawb.social 6 points 1 week ago* (last edited 1 week ago)

It did. You'll start to see "mudcrabs" become, like, "diseased mudcrab" and other various divider names as they scaled up with you, the same as they do in Oblivion and Skyrim. It has the same problem of "oh no, I leveled up to 25 by only jumping and now everything is too strong for my wimpy combat skills to handle." Though because the game is already tougher from the start, it may not be as noticeable.