Games
Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.
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This community is focused on games, of all kinds. Any news item or discussion should be related to gaming in some way.
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Related communities
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Video games
Generic
- !gaming@Lemmy.world: Our sister community, focused on PC and console gaming. Meme are allowed.
- !photomode@feddit.uk: For all your screenshots needs, to share your love for games graphics.
- !vgmusic@lemmy.world: A community to share your love for video games music
Help and suggestions
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- !AutomationGames@lemmy.zip
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- !LifeSimulation@lemmy.world
- !CityBuilders@sh.itjust.works
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- !OtomeGames@ani.social
- !Shmups@lemmus.org
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- !Minecraft@Lemmy.world
- !NoMansSky@lemmy.world
- !Palia@Lemmy.world
- !Pokemon@lemm.ee
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- !StardewValley@lemm.ee
- !Subnautica2@Lemmy.world
- !WorkersAndResources@lemmy.world
Language specific
- !JeuxVideo@jlai.lu: French
view the rest of the comments
i think you are misunderstanding the point of the no preorder movement. There never should have been an expectation for it to improve the Day 1 quality of game releases.
The main benefit of not preordering is consumer protection, so we can judge a game's quality after people who we trust have played and review it. That protection is worth more than whatever paltry nonsense publishers bundle with preorders.
"it’s the culture surrounding preorders that is most responsible for the trail of broken and unfinished games that clutter the sales charts" Kotaku 2015
"By pre-ordering, you're also saying that you're ok with them cutting content, and that you don't mind the bugs and problems of the launch copies." Techraptor 2015
And many other articles or reddit discussions about the topic. That's what game journalist told the gamers and what many believe. The consumer protection was always the part that made sense, but they tried to push this idea of we could fix the broken release culture by not pre-ordering.