this post was submitted on 13 Jun 2025
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[–] Quetzalcutlass@lemmy.world 13 points 2 days ago* (last edited 2 days ago) (2 children)

In Starsector markets have infinite money, but the per-unit price actively drops the more of a good you offer. Combined with sky-high taxes if you're not selling on the black market (which has its own gotchas), this makes it impractical to earn a profit off of hoarding a single good. You're expected to watch the intel feed for market shortages and take advantage of their desperation if you want to make it as a bulk trader. Or be a little sneaky and create a shortage yourself.

It's one of only a few games where trading requires more than finding a good route and traveling back and forth. It's surprisingly fleshed out for a title that's mostly focused on combat.

[–] shadowedcross@sh.itjust.works 3 points 2 days ago

Starsector mentioned, let's goooo.

[–] Pika@sh.itjust.works 4 points 2 days ago

I love games that do that, one of the mods for FO I used to use did that where the more you sell an item the less it's worth for a bit,although I think I could switch areas and have that reset because I think it was per area