this post was submitted on 08 Oct 2025
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I've been kicking around the idea of running a server for games and chat woth some of my friends, but worry about everyone getting cut off when there's a disruption.

I've started looking into kubernetes out of curiosity, and it seems like we could potentially set up a cluster with master nodes at 3+ locations to hose whatever game server or chat server that we want with 100% uptime, solving my concerns.

Am I misunderstanding the kubernetes documentation, and this is just a terrible idea? Or am I on the right track?

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[–] rozodru@piefed.social 2 points 5 days ago

should be find depending on the chat server.

I mean hell we used to do this way back in the day with IRC and Quake servers. it's not hard at all and you don't need to over think it. I mean it's not like the thing is going to crash often so I'm not sure why you want to spread it out. I generally reboot my server like once a month and it takes all of 5min.

Depending on the game and the type of chat server you're looking to run I don't think you need to over think it. Just start out with like a VPS, see how it goes, maybe switch it up to a dedicated. neither are expensive.