this post was submitted on 26 Oct 2025
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Science Memes

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Welcome to c/science_memes @ Mander.xyz!

A place for majestic STEMLORD peacocking, as well as memes about the realities of working in a lab.



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Rules

  1. Don't throw mud. Behave like an intellectual and remember the human.
  2. Keep it rooted (on topic).
  3. No spam.
  4. Infographics welcome, get schooled.


If you are here asking: "Is this a science meme?"

Probably, yes. We use the Dawkins definition of meme: a replicating idea, not just an image macro with a fact on it. A good post here doesn't need to teach you something. It needs to make you ask something: who, what, where, when, and especially why or how.

Science isn't a filing cabinet of facts, it's a conversation. For example, a photo of an eel or other localized wildlife counts because most people never see one, and wonder is the first step of inquiry. A car meme counts if it makes you curious about what's under the bonnet. If you want to talk about something you noticed in the world, chances are someone else wants to talk about it too.

We moderate for vibe, not category. Pruning is light, especially where a post creates interesting discussion. Experimenting is encouraged.

See the pinned paper on Shitposting as Public Pedagogy if you want the academic case for why this works.



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[–] foofiepie@lemmy.world 6 points 8 months ago (3 children)

Ah nostalgia. Please tell me there’s a Linux port of this.

[–] fakeman_pretendname@feddit.uk 11 points 8 months ago (1 children)

There's openra.net which is an open source "all the Command and Conquer games" engine, which may be of interest?

[–] foofiepie@lemmy.world 8 points 8 months ago

Wow thank you. RIP my free time for a while.

[–] illpillow@lemmy.ml 2 points 8 months ago

Runs quite well with WINE using CnCnet.

[–] Steamymoomilk@sh.itjust.works 1 points 8 months ago

Im addicted to general zero hour, you can buy the cnc collection on steam and it runs fine.

I wish EA wasn't so shit at programming, it crashes if you minimize the window. Or has a mismatch if theres to many units on the ground.

Theres mods to fix issues, but i cant figure out how to make it work under wine.

EA also open sourced the code and people are working on fixing bugs