this post was submitted on 25 Jul 2023
45 points (100.0% liked)
Gaming
30533 readers
73 users here now
From video gaming to card games and stuff in between, if it's gaming you can probably discuss it here!
Please Note: Gaming memes are permitted to be posted on Meme Mondays, but will otherwise be removed in an effort to allow other discussions to take place.
See also Gaming's sister community Tabletop Gaming.
This community's icon was made by Aaron Schneider, under the CC-BY-NC-SA 4.0 license.
founded 2 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
What's the last Bethesda game that didn't have pickpocketing? It's not like it's a Skyrim staple. It's a Bethesda staple.
Fallout 76 maybe? I stopped playing before they added npcs, maybe you could pickpocket them.
How did an rpg without npcs work?
The game mostly had terminals with messages and voice recordings.
That sounds...depressing
so it's perfect for a post apocolypse setting?
It’s much improved now and for a discount it’s worth playing I’d say, but when it came out it was total garbage. Never mind the fact that it barely worked, the whole concept of a story built around audio recordings and reading text was a disaster. They had to explain why you never saw anyone so you spend the first part of it following a character but always just missing them getting messages like ‘hey I had to run but it’s cool just meet me at x location’ then repeating it once you get there.
I get what they were trying to do but it just failed to come together.
I unironically liked it more than when they added NPCs, it was a story about how everyone in the area either fled, died, or turned into a monster while you and your friends from the vault opened up and went out, figuring out what happened as you accidentally your way into different factions kept alive by robots.
It was fine honestly
It had NPCs, just because they weren't "human" models they decided to market it as a world that didn't need NPCs to tell a story...even though it did...and they added human NPCs later anyway.
True. I somehow expected it to be a different thing altogether, new mechanics and all, I don't know why. Was thinking more along the lines of No Man's Sky, FOR SOME MYSTERIOUS REASON.
Fallout 1 already featured pickpocketing (that is, stealing from people the same way you steal from containers). Maybe that's where they got the idea from.