this post was submitted on 25 Jul 2023
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Thanks to a video posted by Reddit user OkPain2022, we're given a glimpse of how pickpocketing will work. Of course, you'll still need to approach them by crouching, and after you do that, a prompt will appear, allowing you to steal from them. After that, another menu will appear, showing you what they have and the odds of you successfully stealing said items.

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[–] dandroid@dandroid.app 13 points 1 year ago (3 children)

What's the last Bethesda game that didn't have pickpocketing? It's not like it's a Skyrim staple. It's a Bethesda staple.

[–] VulKendov@reddthat.com 4 points 1 year ago (1 children)

Fallout 76 maybe? I stopped playing before they added npcs, maybe you could pickpocket them.

[–] Lojcs@lemm.ee 4 points 1 year ago (2 children)

How did an rpg without npcs work?

[–] CephalonFaye@lemmy.blahaj.zone 7 points 1 year ago (1 children)

The game mostly had terminals with messages and voice recordings.

[–] NuMetalAlchemist@lemmy.blahaj.zone 9 points 1 year ago (4 children)
[–] BigBananaDealer@lemm.ee 4 points 1 year ago

so it's perfect for a post apocolypse setting?

[–] RaincoatsGeorge@lemmy.zip 3 points 1 year ago

It’s much improved now and for a discount it’s worth playing I’d say, but when it came out it was total garbage. Never mind the fact that it barely worked, the whole concept of a story built around audio recordings and reading text was a disaster. They had to explain why you never saw anyone so you spend the first part of it following a character but always just missing them getting messages like ‘hey I had to run but it’s cool just meet me at x location’ then repeating it once you get there.

I get what they were trying to do but it just failed to come together.

[–] flak@beehaw.org 1 points 1 year ago

I unironically liked it more than when they added NPCs, it was a story about how everyone in the area either fled, died, or turned into a monster while you and your friends from the vault opened up and went out, figuring out what happened as you accidentally your way into different factions kept alive by robots.

[–] 98codes@lemm.ee 1 points 1 year ago

It was fine honestly

[–] howsetheraven@beehaw.org 2 points 1 year ago

It had NPCs, just because they weren't "human" models they decided to market it as a world that didn't need NPCs to tell a story...even though it did...and they added human NPCs later anyway.

[–] Lumidaub@feddit.de 3 points 1 year ago

True. I somehow expected it to be a different thing altogether, new mechanics and all, I don't know why. Was thinking more along the lines of No Man's Sky, FOR SOME MYSTERIOUS REASON.

[–] maltasoron@sopuli.xyz 1 points 1 year ago

Fallout 1 already featured pickpocketing (that is, stealing from people the same way you steal from containers). Maybe that's where they got the idea from.