this post was submitted on 25 Jul 2023
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Thanks to a video posted by Reddit user OkPain2022, we're given a glimpse of how pickpocketing will work. Of course, you'll still need to approach them by crouching, and after you do that, a prompt will appear, allowing you to steal from them. After that, another menu will appear, showing you what they have and the odds of you successfully stealing said items.

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[–] Lumidaub@feddit.de 26 points 1 year ago (7 children)

I mean, I did partake in the "Skyrim in space" jokes but I didn't know there'd be pickpocketing. Huh. So is it safe to say everybody's builds are going to trend towards stealth sniping?

[–] dandroid@dandroid.app 13 points 1 year ago (3 children)

What's the last Bethesda game that didn't have pickpocketing? It's not like it's a Skyrim staple. It's a Bethesda staple.

[–] VulKendov@reddthat.com 4 points 1 year ago (1 children)

Fallout 76 maybe? I stopped playing before they added npcs, maybe you could pickpocket them.

[–] Lojcs@lemm.ee 4 points 1 year ago (2 children)

How did an rpg without npcs work?

[–] CephalonFaye@lemmy.blahaj.zone 7 points 1 year ago (1 children)

The game mostly had terminals with messages and voice recordings.

[–] NuMetalAlchemist@lemmy.blahaj.zone 9 points 1 year ago (4 children)
[–] BigBananaDealer@lemm.ee 4 points 1 year ago

so it's perfect for a post apocolypse setting?

[–] RaincoatsGeorge@lemmy.zip 3 points 1 year ago

It’s much improved now and for a discount it’s worth playing I’d say, but when it came out it was total garbage. Never mind the fact that it barely worked, the whole concept of a story built around audio recordings and reading text was a disaster. They had to explain why you never saw anyone so you spend the first part of it following a character but always just missing them getting messages like ‘hey I had to run but it’s cool just meet me at x location’ then repeating it once you get there.

I get what they were trying to do but it just failed to come together.

[–] flak@beehaw.org 1 points 1 year ago

I unironically liked it more than when they added NPCs, it was a story about how everyone in the area either fled, died, or turned into a monster while you and your friends from the vault opened up and went out, figuring out what happened as you accidentally your way into different factions kept alive by robots.

[–] 98codes@lemm.ee 1 points 1 year ago

It was fine honestly

[–] howsetheraven@beehaw.org 2 points 1 year ago

It had NPCs, just because they weren't "human" models they decided to market it as a world that didn't need NPCs to tell a story...even though it did...and they added human NPCs later anyway.

[–] Lumidaub@feddit.de 3 points 1 year ago

True. I somehow expected it to be a different thing altogether, new mechanics and all, I don't know why. Was thinking more along the lines of No Man's Sky, FOR SOME MYSTERIOUS REASON.

[–] maltasoron@sopuli.xyz 1 points 1 year ago

Fallout 1 already featured pickpocketing (that is, stealing from people the same way you steal from containers). Maybe that's where they got the idea from.

[–] vegai@suppo.fi 6 points 1 year ago (1 children)

I hope they bring back the good old "face full of bullet holes, I think I heard a noise, oh well must have been a space rat again"

A special cosmic bucket on the head too.

[–] dino@discuss.tchncs.de 3 points 1 year ago

My first thought as well, have 0 expectations from starfield/bethesda...but pickpocketing in space is a new low.

[–] parrot-party@kbin.social 3 points 1 year ago* (last edited 1 year ago)

Must have been the space wind

[–] TwilightVulpine@kbin.social 2 points 1 year ago

In a setting with guns? 200% guaranteed.

[–] dudewitbow@lemmy.ml 1 points 1 year ago* (last edited 1 year ago)

For people playing efficiently, probably. Everytime i play a bethesda game, i usually go out of my way to play some theme. Playes skyrim in stealth(after 2h axing most of it), oblivion with magic, melee in fo3, energy in fnv, luck maxed pistol/revolver only for fo4.

Ill probably look at the weapon list at launch and pick a weapon type from there

[–] Faydaikin@beehaw.org 1 points 1 year ago

Less 'Skyrim in Space,' more 'Fallout 4 in Space.' They are really leaning into the "Build Your Own Trash-Fort" aspect, as with Starfield, you not only build them on every planet. You get to ride around in them between planets.

I get that 'Builder Games' are big money, but dear lord...