this post was submitted on 06 Jan 2026
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Fallout

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[–] jjjalljs@ttrpg.network 3 points 2 days ago (1 children)

I disagree that misses are a problem in the 3D games

It's not so much about missing in 3d games. It's about the game showing a bullet going into someone's eye, and then that someone not reacting appropriately. Usually that's because they have a lot of HP or armor, but the animations and mechanics are out of sync.

One solution, if you want to keep the weird HP bloat, is to animate "hits" when they have HP left, as misses. Only show the bullet hitting their face when their HP drops to zero. If they have HP left, animate them dodging or something.

The other solution is don't do HP bloat, and have anyone die if they get shot in the face.

Or, don't let people free aim like an action game.

Probably other solutions, too. Bethesda just does a bad job

[–] TotallynotJessica@lemmy.blahaj.zone 1 points 2 days ago (1 children)

It sounds to me like you're struggling to suspend your disbelief. In reality, it doesn't make sense that anyone can get shot anywhere in their body and walk away from it relatively intact. Even with the best armor we have, bullets can break bones and cause massive trauma, with a direct rifle round to a person's helmet usually being lethal even if it doesn't make it through.

Like every story ever told, you need to fill in the blanks of what's actually happening in the game, and how well people do that is an individual difference. Animating every detail in painful realism is not only unnecessary for most people, but expensive and time consuming. I've had better experiences with some shooters that have no headshot bonus than ones that do. So long as elements in game represent what they need to clearly, it doesn't matter if they're realistic.

Bethesda Fallout games have so many problems, but I don't think doing things that plenty of amazing shooters have done for decades is a big one.

Or, don't let people free aim like an action game.

In this case, it'd be best to go back to turn based gameplay. It's certainly easier to enrich RPG elements when you don't have to worry about shooting mechanics. It puts 100% of the skill onto strategy and planning rather than reaction time and aiming. As Baldur's Gate 3 demonstrated, there is still demand for modern turn based story driven RPGs. Who knows, if people can't afford their own systems anymore and need to stream games from repurposed AI data centers, maybe we'll see an modern turn based Fallout game in the future.

[–] jjjalljs@ttrpg.network 2 points 2 days ago

It sounds to me like you’re struggling to suspend your disbelief.

Well, yeah. It looks stupid that someone takes multiple shots to the face and doesn't react appropriately. Takes me right out of the game. Same as if a character inexplicably walked through walls or flew off into the sky.

Maybe some people don't mind that but I don't like it.

In this case, it’d be best to go back to turn based gameplay.

Yes. This was my initial thesis. Either do an action game, or do a stats RPG. Doing both at once clashes.