this post was submitted on 18 Jan 2026
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[–] cybernihongo@reddthat.com 6 points 23 hours ago* (last edited 23 hours ago) (1 children)

I played this game twice, and tried to get to the end twice, and in both times I just WALKED AWAY. The original was actually playable and beatable in comparison.

One moment it's a shooter, then it becomes a driving game, then it becomes one of the earliest walking sims with long stretches of nothing, then a horror game, then a tactical shooter, and it wasn't good at any of them - it was all just cobbled together. Valve would have had a much better game if they sold just Ravenholm, the only part that actually evoked strong feelings in me.

And by this point in time I can't help but think the funny letter G guy is just a Mary Sue to glue the game together with very little character or substance besides "man in black".

I firmly believe the only reason this game is "beloved" is the same reason that iPhones sell just because of the logo of the company that made them. (And also because of this game every fucking company that breathes has an online DRM launcher)

Fear by Monolith and its expansions on the other hand, they were so much better despite the aiming system being unintuitive in comparison to HL the 2. Everything just clicks. I just loved Fear. But I'm sure this won't save me from "Ubisoft target audience" allegations.

[–] inb4_FoundTheVegan@lemmy.world 12 points 19 hours ago (1 children)

I firmly believe the only reason this game is "beloved" is the same reason that iPhones sell just because of the logo of the company that made them.

It's more nostalgia than branding. I'll entirely agree that half life hasn't aged great, but what's important is the historical context. The games were groundbreaking for the time, especially HL2 with its physics engine and gravity gun. I remember playing it just days after release then being shocked and amazed at those different systems. There just weren't many games with that level of polish tackling such a wide scope.

Just like with watershed TV/movie/music, it seems quaint and overhyped as their innovations become the norm.

[–] cybernihongo@reddthat.com 6 points 18 hours ago

I once saw someone somewhere comment that HL2 is actually a tech demo meant to show off the physics stuff. Which I wholeheartedly agree with, and even that didn't win me over. The game doesn't feel like a shooter meant to be enjoyed, rather it feels like Valve flexing its muscles only because they can.