this post was submitted on 18 Jan 2026
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[–] malle_yeno@pawb.social 15 points 11 hours ago

Okay but like, Half Life 2 is similar to Citizen Kane.

A revolutionary piece of media for its time that brought the medium as a whole forward.

And kind of a slog to get through now because we learned a lot of lessons about the medium since then.

Like I'm sorry, but you're not going to convince me that the strider fights on your way to the citadel were actually good and definitely not a painful chapter that soured a lot of people ln the game. And Water Hazard is infamous for being very uninteresting to the point that people that play half life now joke about it.

[–] hissingmeerkat@sh.itjust.works 9 points 12 hours ago

Half-Life 2 would be a mediocre game if you lacked empathy for people in conditions where the protagonist (the player) starts.

[–] PapstJL4U@lemmy.world 9 points 12 hours ago

I expected a really bad take, but this is not it. HL2 has strength, but the story is not it. It's okay, but I want you to remember that the ending of HL2 is just not good - neither to 'boss fight' nor the deus ex machina ending.

Even the gameplay gets boring when you have the "op" gravity gun.

I prefer HL1 to HL2. The physics riddles are not hard either and I think Stratholm is only "horror" for people with no xp in Survival Horror games.

[–] TORFdot0@lemmy.world 3 points 9 hours ago (1 children)

I have yet to play half life 2 (waiting on my son to get the motivation to help me beat decay, I’ve beat the other expansions)

But I can’t imagine that half life 2 doesn’t hold up when the first game is a masterpiece that holds up better than pretty much any FPS released after it

[–] awfulawful@lemmy.blahaj.zone 3 points 5 hours ago

Unfortunately several parts do not hold up when you remove the novelty and temporal context. The whole game was mind blowing when it was new; I very much enjoyed it then. On a subsequent playthrough years later, there were definitely parts that just did not hold up. I used the console liberally at times because I couldn't be bothered to do them for real.

I think it's the consequence of bringing a truly revolutionary game to market with limited resources. There are clearly portions that exist to showcase the cool shit they could do rather than to drive the narrative or be genuinely fun.

[–] SkunkWorkz@lemmy.world 27 points 22 hours ago (1 children)

Yeah gameplay wise the game basically leaned a lot on novelty. But they are wrong to say that it lacks world building and lore because it’s scant on narrative. That’s like saying “the Quiet Place lacks world building because there is barely any narrative”. The game is excellent in using game mechanics to tell a story. Instead of relying on the storytelling mechanics of film.

[–] BeardededSquidward@lemmy.blahaj.zone 11 points 19 hours ago (2 children)

Its world building and such is visual story telling.

[–] SharkAttak@kbin.melroy.org 4 points 10 hours ago

This makes me think that the guy ran through the game instead of playing it. Just because what happened isn't spoonfed it doesn't mean it's not there. Reminds me of all the haters of Dear Esther.

[–] PalmTreeIsBestTree@lemmy.world 3 points 11 hours ago

It’s much more rare nowadays in new video games that have this style of physics or visual storytelling. It’s a game that will always be a fresh experience to me anytime I replay it.

[–] MurrayL@lemmy.world 24 points 23 hours ago

I fucking love Highway 17 - it’s an atmospheric and enjoyable road trip and I will die on this hill.

[–] cybernihongo@reddthat.com 6 points 20 hours ago* (last edited 20 hours ago) (1 children)

I played this game twice, and tried to get to the end twice, and in both times I just WALKED AWAY. The original was actually playable and beatable in comparison.

One moment it's a shooter, then it becomes a driving game, then it becomes one of the earliest walking sims with long stretches of nothing, then a horror game, then a tactical shooter, and it wasn't good at any of them - it was all just cobbled together. Valve would have had a much better game if they sold just Ravenholm, the only part that actually evoked strong feelings in me.

And by this point in time I can't help but think the funny letter G guy is just a Mary Sue to glue the game together with very little character or substance besides "man in black".

I firmly believe the only reason this game is "beloved" is the same reason that iPhones sell just because of the logo of the company that made them. (And also because of this game every fucking company that breathes has an online DRM launcher)

Fear by Monolith and its expansions on the other hand, they were so much better despite the aiming system being unintuitive in comparison to HL the 2. Everything just clicks. I just loved Fear. But I'm sure this won't save me from "Ubisoft target audience" allegations.

[–] inb4_FoundTheVegan@lemmy.world 12 points 16 hours ago (1 children)

I firmly believe the only reason this game is "beloved" is the same reason that iPhones sell just because of the logo of the company that made them.

It's more nostalgia than branding. I'll entirely agree that half life hasn't aged great, but what's important is the historical context. The games were groundbreaking for the time, especially HL2 with its physics engine and gravity gun. I remember playing it just days after release then being shocked and amazed at those different systems. There just weren't many games with that level of polish tackling such a wide scope.

Just like with watershed TV/movie/music, it seems quaint and overhyped as their innovations become the norm.

[–] cybernihongo@reddthat.com 6 points 15 hours ago

I once saw someone somewhere comment that HL2 is actually a tech demo meant to show off the physics stuff. Which I wholeheartedly agree with, and even that didn't win me over. The game doesn't feel like a shooter meant to be enjoyed, rather it feels like Valve flexing its muscles only because they can.

[–] LiveLM@lemmy.zip 57 points 1 day ago

Idk, of all the ways you could criticize Ubisoft, dragging this random guy just because he didn't care too much for HL2 (and then took the time to write down his thoughts instead just going "game bad 👎") feels silly.

[–] fartsparkles@lemmy.world 102 points 1 day ago* (last edited 1 day ago) (1 children)

Half-Life was the same. The game doesn’t spoon feed you a narrative, the same way real life doesn’t have a narrator (at least one outside of your head).

You need to pay attention to your surroundings, listen in to NPCs talking, read posters on the wall, etc to piece together the story.

It was and is one of the cooler ways to do storytelling in my opinion. Cutscenes etc are fine but for a first person game, I love the immersion of the story happening around you rather then being loredumped on you while your agency is taken away from you.

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[–] carotte@lemmy.blahaj.zone 25 points 1 day ago (4 children)

is the time shown on steam reviews accurate? cause i'd guess that it takes more than 12 minutes for a casual player to finish half-life 2

in fact i checked and the world record in speedrunning is around 36 minutes lol

[–] caut_R@lemmy.world 8 points 21 hours ago (1 children)

If you play in offline mode (Steam Deck) Steam doesn‘t clock your playtime IIRC

[–] Appoxo@lemmy.dbzer0.com 4 points 20 hours ago

Afaik it does if it resyncs. Just takes a while to update

[–] DeadDigger@lemmy.zip 12 points 23 hours ago

Lots of mods for older games circumvent steam, so steam does not know about the game running. Famous example was Skyrim and Skyrim script extender. If this is the case with mmod idk

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[–] isyasad@lemmy.world 10 points 1 day ago

truly dull sections - yes I'm looking at you the vehicle sections ... makes playing through HL2 a slog. Just a few hours in, I didn't want to play any more. I was done.

Totally agree with this. HL1 is one of my favorite games ever but HL2 was just boring. I tried it a few times and never finished. Opposing Force and Blue Shift are my Half Life 2 and Half Life 3.

[–] Chozo@fedia.io 35 points 1 day ago (2 children)

I have to agree with him, honestly. HL2 was novel for its time, but if you're playing it for the first time in 2026 then yeah, it really doesn't hold up to modern game experiences. I also dislike games that end ambiguously or on cliffhangers, and the lack of closure provided from sequel-bait endings like HL2's can be annoying to people who just want to play a complete story. I want to see it through to the end and get the feeling that my actions had any sort of consequence to the world, and HL2 really doesn't provide that.

And narratively, the fact that Gordon is a silent protagonist really doesn't make the player feel like they're a real part of that world, and rather they're just going along for an on-rails carnival ride. The player has no real agency to affect anything that isn't a part of the singular route offered by the game. This would be okay if it was a role-playing game, and the player is intended to use their imagination to fill in the blanks, but HL2 is a wholly linear game where characters just bark commands at you from start to finish.

Honestly, for being a negative review, I think he was very fair about it. It's an important part of gaming history, but that doesn't necessarily translate into a great experience for modern players.

[–] Tar_alcaran@sh.itjust.works 32 points 1 day ago* (last edited 1 day ago) (7 children)

HL2 has a ton of story, but it isn't spelled out in cutscenes or written down in item descriptions. It's discussed by NPCs and inferred from the environment. You experience it all in a first person frame, without third person cutscenes or by asking someone to exposit at you. You don't even have to go out of your way with a guide on your second monitor to unlock that info, it's right there with you, you just have to pay attention.

You're a person in the world and nobody will be the explaining the concept of lightbulbs or the where the combine came from or how the city was built. But you can absolutely find out more about that in the game.

But yes, we all hate the cliffhanger.

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[–] ProdigalFrog@slrpnk.net 10 points 1 day ago* (last edited 16 hours ago) (2 children)

As someone who hates open-world ubisoft style games, I'm nevertheless not much of a fan of HL2 either. I tried it multiple times at different points in my life and each time found it to feel like a slog that I end up giving up on a few hours in.

I enjoyed the 1984 aspects of the world at first, but I ultimately can't get past how bullet spongy enemies are. Virtually every weapon feels extremely impotent except the revolver, which has very limited ammo. I began to dread every encounter with enemies because it rarely felt fun to fight them.

On my last playthrough I cheated and gave myself infinite revolver ammo, which helped me get farther than before, but even then I was struggling to push onward after a certain point, just because it felt like endless waves of enemies being thrown at me with some mildly enjoyable physics puzzles tossed in between them.

Never felt a connection with any of the characters, and without that the gameplay itself just becomes repetitive to me.

[–] frongt@lemmy.zip 6 points 17 hours ago (1 children)

The revolver's first shot is dead center. Use your suit zoom and you can snipe a headshot.

Other than that, use the appropriate weapon. Soften them up or flush them out with grenades. Pop around a corner and hit them with both barrels of the shotgun. And don't be afraid to use the quicksaves liberally.

HL and HL2 definitely aren't polished AAAA game experiences, they're experimental games from people trying to push the limits, so it's natural that they don't hold up to modern games. The modern games are standing on the shoulders of Half-Life (which stands on the shoulders of Quake, Doom, and Wolfenstein).

[–] ProdigalFrog@slrpnk.net 4 points 16 hours ago* (last edited 16 hours ago) (1 children)

As I said, I generally found there wasn't enough ammo to really use the revolver more than a few times in my experience, hence why I cheated infinite ammo for it.

I don't have any nostalgia for the half life games as I didn't play them growing up, but I also don't think their age is really a contributing factor. Personally I found Half Life 1's combat to actually be far more fun due to the enemies feeling a little less sponge-y, and the gunplay/guns themselves feeling more punchy and overall just better to me. HL2 I consider a step down.

There are shooters older than HL2 that I would consider to have much better combat, like Blood (1998) or Return to Castle Wolfenstein (2001) despite their age. I understand that HL2 was trying quite number of new things, but ultimately my gripes with the combat are mostly down to what I consider to be a poor choice of damage variables in a configuration file, but that's just in regards to my own preferences for combat in games.

[–] yermaw@sh.itjust.works 1 points 15 hours ago (1 children)

not enough ammo

Once you get the gravity gun you dont need ammo. I only switched to the actual guns just to say I did. The gravity gun is so OP its not even funny.

[–] ProdigalFrog@slrpnk.net 2 points 14 hours ago* (last edited 14 hours ago)

I didn't use the gravity gun as much as standard weapons since most of the objects available to shoot with it are usually quite large which obscured the view of the target (not a problem close up, but mid range and farther I'd have trouble with it), and I found it really janky to use in tighter spaces like hallways or smaller rooms, where the object being held would get caught up on the terrain or doorways.

handrails would also deflect objects shot with it, and a lot of the times when ambushed with a combat encounter, I wasn't scanning the area for objects to pick up while being shot at, I would just engage immediately and return fire.

It's a cool gadget, and perhaps others got past the issues I had with using it effectively, but overall I preferred just using a standard weapon, and in that realm the ones that were fun to use had little ammo, leaving me with the very weak pistol and smg, which I didn't find terribly fun.

[–] Katana314@lemmy.world 9 points 20 hours ago (3 children)

I think the pistol and SMG are intended to feel weak, to push you into other weapons that take more interesting use. For instance, half an SMG clip into a soldier could instead be one launch of a barrel from the gravity gun. Notably, you only see those soldiers after getting the gravity gun.

If you’re referring to the early cops, about half of them are around some tricky environmental kill, like an explosive barrel. But, I’ll grant there are times you’d desperately spend a magazine to land headshots with the pistol. So, I guess you’re not wrong.

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[–] Goodeye8@piefed.social 42 points 1 day ago (7 children)

Not to play the devils advocate but they do have an argument. Not in the physics point because physics haven't been done to death so that part of Half-life 2 IMO is still fresh. But the rest of Half-life 2 can be dull and boring and nonsensical if played today. Half-life 2 was such a cultural shift that everything great about it has been dissected, analyzed and improved upon wherever possible.

Much like Half-life 1 the things that made the game great are industry standard now. You're used to the greatness so all you see are the flaws. The boat section is too long, the car section is poorly paced, the story is too cryptic, the list probably goes on. But anyone who played it at launch knows how fucking sick the game is because there was nothing else like it.

[–] teawrecks@sopuli.xyz 3 points 13 hours ago* (last edited 13 hours ago)

That's an insane claim to me. HL2 set the bar for worldbuilding. From the guy muttering "don't drink the water" in the train station, to the people and vortigaunts building homes in the sewers, to the stick legged stalkers waddling around the citadel, HL2 took "show don't tell" to heart. It was the most immersive experience anyone had played in a video game up to that point, or for years after.

I'll grant you that other games have learned a lot from it, but I would say the vast majority haven't. Games still come out today where everything needs to be spoonfed to the player literally for them to stop and process what they're looking at, instead of just running and gunning mindlessly.

When you say HL2 can be boring and nonsensical if played today, the first thing that comes to mind are all the people who turn movie subtitles on, and then for 75% of the runtime their eyes are in the bottom 1/3 of the screen, not taking in any of the visual information the filmmaker is putting in front of them. Like, yeah, HL2 is quite boring when you're not looking at it.

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