this post was submitted on 07 Feb 2026
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[–] NeryK@sh.itjust.works 28 points 1 week ago* (last edited 1 week ago) (2 children)

This game looks like a major flop in the making. It seems like they are trying to appeal to the Fortnite crowd with those flashy visuals and style.

Overall they are making some weird moves with Horizon, trying to expand it into a multi-genre license. This is a lot to put on a game which could have been a one-shot with a powerful story. The sequel felt kind of forced story-wise and don't get me started about its ending.

[–] rafoix@lemmy.zip 7 points 1 week ago (1 children)

Guerrila Games is a developer that is amazing at the tech stuff but their game design is 100% derivative.

I can’t even get through HZD because it’s just 100% Ubisoft open world design. It’s a beautiful world but it’s no fun to explore.

[–] illi@piefed.social 3 points 1 week ago (2 children)

I would stop too tbh, if it weren't for the story and worldbuilding

[–] rafoix@lemmy.zip 3 points 1 week ago (1 children)

Actually, the writing is what made me stop.

Aloy speaks too much like a college educated woman and does not seem to have any negative traits from having been raised as an exiled hermit. What could have been a bunch of fun and interesting interactions ended up with Aloy always being right and very well adjusted.

[–] illi@piefed.social 2 points 1 week ago (1 children)

I mostly enjoyed the world and the overall story. I really enjoyed the slow uncovering of what happened and how the world became what it is.

[–] rafoix@lemmy.zip 1 points 1 week ago

Yeah, I really wanted to like it. I tried.

It’s weird that I literally spent hours reading all the hidden lore and clues putting together the Elden Ring lore but HZD with its much better visuals and presentation couldn’t keep my attention.

[–] exu@feditown.com 3 points 1 week ago (1 children)

Idk, I found the writing pretty boring and sometimes Aloy is just an asshole for no reason.

[–] illi@piefed.social 2 points 1 week ago

I mostly enjoyed the world and the overall story. I really enjoyed the slow uncovering of what happened and how the world became what it is.

[–] SkunkWorkz@lemmy.world 6 points 1 week ago* (last edited 1 week ago)

This game feels like it was an executive decision from the PlayStation C-suite and not by the studio independently. And ironically the head of PlayStation Studios is the former CEO of Guerrilla Games. This guy is probably behind Sony’s desperate attempts to own a successful live service multiplayer game