this post was submitted on 06 Mar 2026
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There actually is a bit more science behind marketing than your statement suggests. The Marketing Mix starts with the "four Ps":
For those you're trying to reach, be able to answer the first 3 "Ps". If your game is sold only on Steam, then you don't care about console players. You've now eliminated a huge chunk of customers you don't have to try to reach. What kind of game is it, perhaps an RTS? Then you've eliminated all players that only play FPV shooters and you don't need to reach those folks. Are you going to charge $40 for the game? Then you don't need to worry about appealing to gamers that only spend under $40 for games.
All of this is a narrowing exercise to find where your customers are which lets you focus on streams or channels of communication specifically targeting those that would consider buying your game.