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You might know that already, but there is a huge amount of incredibly aproachable math videos out on youtube which truly give you a firm grasp on a lot of deeper subjects. Notable exemples are 3b1b, 2swap, lines that connect, the gray cuber, zye...
Also, if you want to widen your deck of modeling methods, there is also a wide array of game-dev/coding videos which can give you ideas on how to model 1d->2d 2d->2d and 3d->3d data as well as graphs etc... In order to be able to attack many more problems and questions. Examples here inglude acerola, pezza's work, sebastian lague, code bullet, inigo quilez...
In general, i feel like there is no proper way to learn math, the proper way is to learn math, no matter how you do it. Sure it's useful to be able to read equations and all, but you don't have to go to school for that ;).