this post was submitted on 13 Apr 2026
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So I got a bug in my butt to install Mortal Kombat 11 last night and was doing the story mode which is basically like a movie with intermittent fights and it occurred to me that I love Mortal Kombat but just the characters, the worldbuilding, and the lore. I've never been big on fighting games and as I age, I am finding it harder and harder to pull off special combos quick enough to even do much other than slapping buttons and hoping for the best.

My favorite MK game was one of the ones on PS2 where the story mode was basically God of War gameplay turning it from a fighter into an action adventure game.

If Midway were to make a Mortal Kombat title that was like Dark Souls but set on Outworld or something, that would definitely be my jam.

Another would be Warhammer 40k. I am not at all interested in the PnP gameplay nor a lot of the video games. But I love the lore and the game Rogue Trader is fucking dope, playing more like a traditional CRPG in that setting and not an RTS or straight up shooter.

Do y'a have any games like that? Where you like everything about them except the actual gameplay?

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[–] ZoteTheMighty@lemmy.zip 5 points 6 days ago (4 children)

Fallout 4 might be a very good immersion Sim, but it's probably the worst FPS I've ever played. I think it could have been a cool turn based JPRG. The best part of Fallout is it basically never runs out of content, and I wished for that experience when I was on late-game Clair Obscur.

[–] deranger@sh.itjust.works 11 points 6 days ago

FO4 is not an immersive sim.

[–] fun_times@lemmy.world 9 points 6 days ago (1 children)

"The best part of Fallout is it basically never runs out of content"

That's the worst part. All of those randomly generated filler quests that send you back to a location you've cleared twice before to kill the same named raider npc are at the very core of what is wrong with Fallout 4.

I wish Fallout would return to primarily being a roleplaying game, with actual dialog choices, including the ability to say "No, I don't give a shit about Shaun. In fact, I'm glad he was kidnapped, so that I don't have to be bogged down by a backstory that I never agreed to."

Oh, and it would be nice if the main character wasn't automatically the leader of every faction in the game.

[–] Soggy@lemmy.world 2 points 5 days ago

Oh, and it would be nice if the main character wasn’t automatically the leader of every faction in the game.

Really wish Bethesda would get over this and their fear of letting players miss out on some of the content in their gigantic worlds. Taking over a guild should be hard and it should have consequences. Preston Garvey knows Nate/Nora all of fifteen minutes and puts you in charge of an entire movement (while gatekeeping essential system mechanics behind further investment in his faction, fuck you if you wanted to roleplay as a raider warlord you gotta be a good boy first)

Actually the whole first hour or two of FO4 is the core of what is wrong with it. They went all-in on essentially an E3 demo and expect every player to follow along exactly their rails.

[–] SlurpingPus@lemmy.world 8 points 6 days ago* (last edited 6 days ago) (1 children)

could have been a cool turn based JPRG

Yall know that ‘Fallout’ was originally turn-based? No need for anything Japanese in there, the RPG system was pretty good.

The nineties had some cool turn-based tactics games, like the ‘Jagged Alliance’ series, ‘X-Com’, ‘Incubation’. Even realtime tactics were very nice in the isometric view, e.g. in ‘Commandos’. Now that everything needs to be in either first-person or third-person from behind, such games rarely pop up.

[–] tal@lemmy.today 3 points 6 days ago (1 children)

Yall know that ‘Fallout’ was originally turn-based?

And there's still the Wasteland series, which is what the isometric Fallout games heavily derived from.

[–] SlurpingPus@lemmy.world 4 points 6 days ago* (last edited 6 days ago)

'Fallout' isn't just 'derived from', it's a direct descendant of 'Wasteland', with some of the same people involved: Brian Fargo was the director on the original 'Wasteland', then founded Interplay aka the developer/publisher of 'Fallout' 1-2, and shortly thereafter inXile Entertainment that later developed 'Wasteland' 2 and 3.

Also, some of the folks who developed 'Fallout' made ‘Arcanum: Of Steamworks and Magick Obscura’, which is basically fantasy 'Fallout' — by folks of Troika Games who previously developed 'Fallout', and later 'Vampire: The Masquerade – Bloodlines'.

[–] SlyLycan@lemmy.dbzer0.com 5 points 6 days ago (1 children)

Never really given FO4 a chance, the FPS feel just didn't land right for me. I'm curious though, in what ways does it basically never run out of content? I love being able to play a game for a long time.

[–] Nibodhika@lemmy.world 6 points 6 days ago (1 children)

It's not literal like it would be for Dwarf Fortress, the game just has A LOT of content. Even FO3 or Oblivion have a ridiculous amount of content, where you need hundreds of hours to do all side quests.

[–] SlyLycan@lemmy.dbzer0.com 2 points 6 days ago (1 children)

Oh darn. Was hoping it had some kind of end game content, like generated quests or something :c

[–] SlurpingPus@lemmy.world 3 points 6 days ago

Judging by other comments, they are indeed randomly generated, but that doesn't make them good:

That's the worst part. All of those randomly generated filler quests that send you back to a location you've cleared twice before to kill the same named raider npc are at the very core of what is wrong with Fallout 4.