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Multi-principled artist here who spent most of his time on digital art, early on when I also wanted to be a comic book artist/writer, I wanted to skip forward to the completed product. After a few years, I had to realize my main frustration was not with the process, but with a certain kind of elitist artist, who really wanted me to "discover the joy of oil-painting from life" rather than telling me how to do things. Besides being an artist, I'm also kind of a failed musician, as I had issues with having a bad sense of rhythm for the most part, and I noticed that many of my favorite musicians didn't have classical training in the same way I also did. I got angry, that a guitarist can be fine with knowing a few chords, but any kind of artist suddenly had to go through what it seemed to be a full course of everything.
Then as I realized I had to give up on my comic artist dreams due to getting a full-time job (I've sat on my story for almost 10 years with many really bad reworks anyways - might recycle some of the characters from it for games or such), I begun to fully embrace the process. I not only started to like the process of making something, but also somehow developed my skills way more than before. Sure, I'm still bottlenecked by the time I can spend on it, but it also kind of acts as a filter on me. Currently I'm learning Blender, both to make fucked up 3D hentai with it, and to get some kind of employment option on self-employment (at my age, not having 15+ years of portfolio with developing accounting software in a currently trending "nu-lang" is considered a "red flag" for employers).