this post was submitted on 23 Apr 2026
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Having spent the bulk of my handheld gaming time with the Steam Deck, it was a bit of a shock last year to discover that PC gaming isn’t just possible on Android phones and retro handhelds, it’s powering on in leaps and bounds.

I’ve seen so many different games running beautifully, from older AAA titles like Tomb Raider and Prey (2017), all the way to more demanding ones like RDR2 and even Cyberpunk 2077 (no surprise that the last one is still an imperfect experience, as things stand...but it is possible!).

GameNative lets you play all manner of PC games on Android from GOG, Epic, and Steam.

I reached out to my friend Utkarsh, who is the lead developer of GameNative to ask if he wanted to share his story and let me interview him.

His background in development and gaming through to how GameNative started and is built, all the way to what the future might bring for his program. This is an interview on what I think might be at least part of the future of handheld gaming, and I hope you find this interesting:

https://gardinerbryant.com/i-genuinely-feel-gamenative-could-replace-handheld-pcs/

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[–] mnemonicmonkeys@sh.itjust.works 5 points 3 days ago (1 children)

Trying to push the narrative to focus on 2010 games feels a bit like moving the goalposts, but I'll bite

Trying to run anything in 4k 60fps native still is challenging for a lot of systems today, even older titles. Anything with high fidelity like the Last of Us would be a problem.

Plus anything with a lot of characters on screen at the same time would likely be a struggle. I've done 4-person couch co-op of CoD: Black Ops Zombies on XBox 360 (the system it was designed for) and it got choppy due to the number of zombies and perspectives the CPU had to handle. Open world games could potentially end up in a similar situation.

Then you get games that usually end up modded a lot like Skyrim and Fallout: New Vegas that would likely be trouble from the start, and modern graphics mods still require fairly powerful systems to handle well

[–] DomeGuy@lemmy.world 1 points 3 days ago (1 children)

Trying to push the narrative to focus on 2010 games feels a bit like moving the goalposts,

Why? Isn't the comparable expectation for consideration of what high-end phones ten years from now could do with a six-year old game to ask what today's high-end phones can do with sixteen year old games?

Moore's Law was always a marketing gimmick, but progression of information technology has been a rather steady cycle of "next year's model will be even better" that it strikes me as a good starting point.

[–] mnemonicmonkeys@sh.itjust.works 2 points 3 days ago* (last edited 3 days ago)

Advances in computation have slowed significantly the past few years. Moore's Law is generally considered to have been dead for the last decade. There's a reason Nvidia keeps adding a higher and higher power requirement on their top-end cards the past 2 generations. They're running out of potential for optimizations, and the main route for higher compute is to now throw tons of power at it.

A better way to look at it is the Steam Deck. It only works because the TDP is 15W. If you wanted to make it more powerful, you'll need to figure out how to dissipate the extra thermal load. If instead you tried switching to ARM for increased efficiency, the extra layers of translation and emulation puts you about where you started, meaning you'd still need to throw more power at it to get more performance.