this post was submitted on 02 May 2026
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Science Memes

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[–] AnchoriteMagus@sh.itjust.works 122 points 3 weeks ago* (last edited 3 weeks ago) (6 children)

Forgiveness for my pedantry, but pretty sure a greeble (or greeblie) is the individual plastic details that they would glue on to create the texture, not the texture itself.

You wouldn't say a texture is "greeble".

Edit - and if you're talking 3d modeling, greebling is done during sculpting, it's not a texturing step.

[–] snooggums@piefed.world 61 points 3 weeks ago

It seems to use a similar naming convention as stucco, where the thing that is applied shares the name with the resulting texfure.

[–] RustyNova@lemmy.world 36 points 3 weeks ago (1 children)

Blender modeler here. We often do grebble in geometry nodes. Not sculpting

[–] otacon239@lemmy.world 23 points 3 weeks ago (1 children)

You could also theoretically do it in the texturing step with a displacement modifier using the new(er) dynamic scaling.

[–] RustyNova@lemmy.world 3 points 3 weeks ago

Oh yeah. Forgot it was stabilised

[–] orvorn@slrpnk.net 29 points 3 weeks ago

To be pedantic in return - in 3D modeling you absolutely can add greebling as a bump map or tessellation texture.

[–] inconel@lemmy.ca 14 points 3 weeks ago* (last edited 3 weeks ago)

I get where you're coming from but texture in layman term is (microscopic) characteristic of the surface. You wouldn't appreciate crisp 16bit RGBA pixels in your mouth when you bite an apple.

[–] Klear@quokk.au 11 points 3 weeks ago* (last edited 3 weeks ago)

It's texture as in surface quality, not the meaning used in computer rendering.

[–] artifex@piefed.social 4 points 3 weeks ago

In the late 1990s I wrote an Alias|Wavefront plugin called greeble that built a bump field + height field from texture so artists could paint greebles on by hand, so whether or not that’s the proper way to do it, it’s been a texture thing for a long time.