this post was submitted on 05 May 2026
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[โ€“] Dave@lemmy.nz 2 points 2 days ago (2 children)

Me too. It's been years now since I sold my Index. Any idea what the state of VR on Linux is? My ecosystem looks very different than it did back then ๐Ÿ˜…

[โ€“] Cethin@lemmy.zip 2 points 1 day ago (1 children)

The Steam Frame must work. The entire point is that it works with the Steam Machine, which is Linux. I don't know about other VR on Linux, but I trust at least the Frame is fine.

[โ€“] Dave@lemmy.nz 2 points 1 day ago (1 children)

Good point. Previously VR games would run on Linux, same as any other games, but VR is super sensitive to frame rate and people using VR on Linux weren't having a great experience.

This was probably 5+ years ago, so I think performance has come a long way. But also the Steam Machine is likely pretty specifically tuned so it might work a lot better than a general desktop distro.

[โ€“] Cethin@lemmy.zip 2 points 23 hours ago

I more meant that The Frame will be tuned to run on Linux in general, but that's also true. SteamOS isn't doing anything particularly special though, so whatever they do to make VR work there will also go to making it work on Linux generally. I'd bet that if the VR experience isn't great for all headset on Linux by the time the Frame releases, it'll at least be fine for the Frame.

[โ€“] Grass@sh.itjust.works 2 points 1 day ago (1 children)

I'm doing pc to quest 3 via wivrn and it's pretty decent. Games all run. Sometimes you need to switch between xrizer and opencomposite. Some devs release in a still very unstable state but that's an issue with the game devs. There is no convenient and easy to understand way to remap controls though. Control remapping is the biggest selling point for me after ditching meta.

[โ€“] Dave@lemmy.nz 1 points 1 day ago

Thanks! I guess the Steam Frame should have onboard capability too so it doesn't exclusively require a PC like the Index did. I am looking forward to the year I can finally get one ๐Ÿ˜