this post was submitted on 09 May 2026
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[–] EditsHisComments@lemmy.world 72 points 17 hours ago (3 children)

Old-school Star Fox had the best model, but the graphics in the middle photo are hands down the best of the three.

I remember thinking in the early 2000s that more polygons = better graphics, but that absolutely began changing when gaming went into the Xbox One / PS4 era. Especially now, I just want games that are well optimized and allow for more settings customization.

[–] Cethin@lemmy.zip 7 points 9 hours ago

The ability to render more polygons creates more opportunity for different graphics, but you're right, it isn't better. The issue is that the "premium" style is realism. All AAA games now think they need to recreate reality. Style is what they should be aiming towards. We want something that looks cool, not necessarily real.

How many people say their favorite painting style is realism? Probably not very many. Why do we limit video games to that then? (I haven't played a AAA for a while now, partially because of this, and partially because their gameplay is all boring and generic.)

[–] OwOarchist@pawb.social 42 points 17 hours ago (1 children)

I remember thinking in the early 2000s that more polygons = better graphics

Well, back in the day, games were really held back by their lack of polygons, and a game with more polygons could look significantly better.

In these days, though, we have enough polygons to make things look fantastic, so now it comes down to artistic skill, effort, and taste.

[–] MonkderVierte@lemmy.zip 4 points 13 hours ago

And having invisible polygons computed thrice, because crunch hours.

[–] Quetzalcutlass@lemmy.world 18 points 16 hours ago* (last edited 16 hours ago) (2 children)

Every few years I think "this is true photorealism; we can't go further". And every few years they introduce some new technology that upheaves everything and requires a new generation of graphic engines and tech to properly show off.

Though maybe it's just my eyesight getting worse, but I think the first Star Wars: Battlefront reboot was close enough to reality that they could have stopped there. That or the FOX Engine - the tech demos from before Konami killed it would show a real video side-by-side with a render and they were nearly indistinguishable. (Edit: might have been this one?)

Skin and facial animations are what's really holding us back. Forget yet another lighting revolution, focus on the basics!

[–] YellowParenti@lemmy.wtf 13 points 16 hours ago (2 children)

Eventually we'll get to uncanny valley and have to pull back into stylistic styles instead of photo realism because it will give everyone the creeps.

[–] atomicbocks@sh.itjust.works 26 points 16 hours ago

We have been there for decades. Quite famously Princess Fiona in Shrek over 20 years ago had to be stylized because her original model was too uncanny valley.

[–] Cethin@lemmy.zip 1 points 9 hours ago

We're mostly past that though. There was a period that made people feel strange, but modern games the characters are close enough that we can empathize with them, and we don't think there's something wrong. There's still some improvements to make, especially with how light interacts with skin, but it's close.

[–] MonkderVierte@lemmy.zip 2 points 13 hours ago* (last edited 13 hours ago)

The Star Wars looks almost as good as Crysis.

Joke aside, definitely good enough.