this post was submitted on 08 Jun 2026
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You get a matrix, and you get a matrix. Everything gets a matrix. That's my main memory from OpenGL.
Worldmatrix, objectmatrix, movematrix, ... !
It's been a while. Is worldmatrix the same as viewmatrix? Or is that a whole other matrix?
View matrix has the perspective 1/v thing in it IIRC, the world euh, yeah it was a long time ago...