this post was submitted on 03 May 2024
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[–] some_guy@lemmy.sdf.org 61 points 6 months ago (1 children)

Our system (capitalism) is so fucking broken. It’ll take us to utter collapse before we see positive change.

[–] CluckN@lemmy.world 17 points 6 months ago (1 children)

Thanks for the parentheses I thought it was the metric system.

[–] some_guy@lemmy.sdf.org 2 points 6 months ago

Units of measurement that are divisible by ten? Absolutely awesome. I wish we used it.

[–] Sanctus@lemmy.world 52 points 6 months ago

We had a good thing, you stupid son of a bitch! We had community stores, we had many indie Dev studios, we had everything we needed, and it all ran like clockwork! You could have shut your mouth, maintained, and made as much money as you ever needed! It was perfect! But no! You just had to blow it up! You, and your pride and your ego! You just had to be the man! If you’d done your job, known your place, we’d all be fine right now!

[–] DarkGamer@kbin.social 29 points 6 months ago (2 children)

The damage has been done though, I doubt any developers will put their eggs in this basket after they've shown themselves willing to destroy all of their customers business models

[–] SpaceNoodle@lemmy.world 13 points 6 months ago (2 children)

There are always developers who either don't care, or are willing to compromise their values for some amount of cash.

They're not the kind of developers we want to work with, so maybe that sort of self-selection is useful.

[–] IWantToFuckSpez@kbin.social 10 points 6 months ago* (last edited 6 months ago) (1 children)

Or you know devs who can’t switch mid project. Who started development long before it went downhill.

[–] ArmoredThirteen@lemmy.ml 7 points 6 months ago

Or they're a small team who literally can't afford to switch engines without killing their studio so a switch has to be carefully planned and could take years. It isn't just greed and sacrificing morals keeping people using Unity

[–] ArmoredThirteen@lemmy.ml 4 points 6 months ago

It's not that simple but yeah if things keep going this way more people will keep moving away. The ones that remain are likely to get hyper focused on to keep the user base in the same way you have to increasingly cater to whales in a game after the community at large leaves

[–] djsoren19@yiffit.net 27 points 6 months ago (2 children)

Just feels like they're trying to cannibalize whatever is left of the company before it inevitably collapses. Godot's gonna be the new goto engine for small devs in less than a decade, and it'll all be thanks to this dumbass.

[–] pennomi@lemmy.world 14 points 6 months ago

Check out the latest games on itch.io to see the way the trends are shifting. (Spoiler, people are already leaving for Godot.)

[–] applepie@kbin.social 12 points 6 months ago* (last edited 6 months ago)

Look at that grin dawg... He knows what he is about to do and fuck all anyone can do.

[–] LostWanderer@lemmynsfw.com 17 points 6 months ago (1 children)

Ah, the executive class in need of some strong policing in terms of sign on bonuses and salaries! Nobody should be making that insane amount of cash, especially wantonly participating in unnecessary layoffs like Unity did.

[–] blindsight@beehaw.org 8 points 6 months ago

I have no problem with Unity paying him that much. My problem is the income tax system allowing him to keep most of it.

The highest marginal tax rate in the US for individuals peaked at 92% in the early 50s. If we had sane marginal income tax rates at higher income levels, then there would be no problem with executive income. (Granted, we also need to fix taxation on other forms of compensation and capital gains, too.)