this post was submitted on 02 Oct 2024
78 points (95.3% liked)

Games

32545 readers
2362 users here now

Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.

Weekly Threads:

What Are You Playing?

The Weekly Discussion Topic

Rules:

  1. Submissions have to be related to games

  2. No bigotry or harassment, be civil

  3. No excessive self-promotion

  4. Stay on-topic; no memes, funny videos, giveaways, reposts, or low-effort posts

  5. Mark Spoilers and NSFW

  6. No linking to piracy

More information about the community rules can be found here.

founded 1 year ago
MODERATORS
 

Good stuff. I didn't get far in Ghosts of Tsushima because the open world felt very samey, but if they work on that I could probably try the sequel.

top 7 comments
sorted by: hot top controversial new old
[–] Coelacanth@feddit.nu 16 points 1 month ago* (last edited 1 month ago)

Thank fuck, that's definitely one of the game's more detrimental flaws. I hope they also work on varying their quest design more, as well as mixing up the tone of the writing and acting more frequently.

I enjoyed the beautiful locations, solid combat and often great boss fights, but the game in general was too monotone for me to be truly captivated by it. Towards the end I felt worn out by it, having to mentally steel myself to even finish it. I get that the serious samurai trope is what they're going for, but while that might work in a 2-hour movie it becomes incredibly one-note over a 50-hour game. Kenji alone is not enough to break up the flow with some variety. Especially with the gameplay being very repetitive too - so many missions are simple walk-and-talk, ride-horse-and-talk and go-to-spot-kill-mongols.

[–] Katana314@lemmy.world 16 points 1 month ago (2 children)

I’m always surprised Ubisoft gets so much flak when other developers are doing much the same thing.

That said, my main annoyance with Tsushima is: You’re not a hero. 99% of side quests end with the people you were helping ending up dead, and possibly some other nameless NPCs rescued. It just feels tragic.

It’s a perpetual issue where it’s easier to code in 20 more enemies than 2 or 3 more innocent, living people to have conversations with.

[–] B312@lemmy.world 2 points 1 month ago (1 children)

Mostly because Ubisoft was the company to start this shitty trend, with everyone else being a trend chaser

[–] PunchingWood@lemmy.world 1 points 1 month ago (1 children)

That doesn't really explain why Ubisoft got shat on for it, while Ghost of Tsushima often got praised into oblivion. I constantly found myself thinking that it could've just as well been a Ubisoft game, just with less content.

[–] B312@lemmy.world 2 points 1 month ago

I think it’s mostly cause of the really good gameplay, rather than the open world.

[–] b0rg_@lemmy.world 1 points 1 month ago

Would you say horizon forbidden west also follows this trend?

[–] PunchingWood@lemmy.world 7 points 1 month ago* (last edited 1 month ago)

Good, it's the one thing that kept me a long time from finishing the game after chapter 1. I only wrapped up the main story last week, after not having played for like 2 years lol. The main story of the game isn't even that very long actually, or at least chapters 2 and 3, and the open-world content got repetitive very quickly.