this post was submitted on 19 Oct 2024
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[–] rc__buggy@sh.itjust.works 28 points 3 weeks ago
[–] n3m37h@sh.itjust.works 15 points 3 weeks ago (1 children)

I stopped holding my breath in 2016

[–] tal@lemmy.today 14 points 3 weeks ago* (last edited 3 weeks ago) (2 children)

https://gamerant.com/star-citizen-development-history-kickstarter-budget-delays-fans-disappointed/

In October 2012, Star Citizen was officially revealed, alongside a Kickstarter campaign that would be opened a week later. The Kickstarter page discussed the game in pretty extensive detail, boasting a long list of features that the game would allegedly have by launch.

Star Citizen was going to have a "persistent universe," a vast multiplayer environment that allowed players to trade, fight, and talk amongst each other, acting as a simulation of a real sci-fi galaxy. Alongside this, a singleplayer campaign named "Squadron 42" would also be released, featuring co-op. Upon release, Star Citizen was going to have no pay-to-win mechanics, and no ongoing subscription model. Simply put, if people pledged money once, then they were done, and would receive the full game at launch, slated for November 2014.

Twelve years ago, the game had a release date set to be two years in the future.

Today, it also seems to have a release date of two years in the future.

https://www.33rdsquare.com/demystifying-aaa-games-the-past-present-and-future-of-blockbuster-gaming/

Lengthy development cycles – Given their complexity, AAA games take 2-5 years to develop. This allows time for extensive testing and polish.

Two years is at the lower end of what it'd take a studio to do an AAA game from scratch.

[–] limitedduck@awful.systems 2 points 3 weeks ago

The game being worked on now isn't really the same game that was originally backed. They essentially had to restart development a few years after the campaign because the scope had expanded. The tech at the time didn't cut it so they've spent most of the time since then creating new tech that would

[–] Schmuppes@lemmy.today 2 points 3 weeks ago* (last edited 3 weeks ago)

Well, they've had five years and then some. Isn't the 700 million budget (so far) significantly bigger than what GTA V had, including marketing? I recall that game being stupid expensive at 500 million USD back then.

[–] shadowedcross@sh.itjust.works 12 points 3 weeks ago
[–] RxBrad@infosec.pub 9 points 3 weeks ago

I Don't Believe You dot gif.

[–] xmunk@sh.itjust.works 8 points 3 weeks ago (1 children)

For the love of god - don't pre-order it.

[–] CarbonatedPastaSauce@lemmy.world 10 points 3 weeks ago (2 children)

Looks at 11 year old receipt.. “oops”

[–] otter@lemmy.dbzer0.com 4 points 3 weeks ago* (last edited 3 weeks ago) (1 children)

11yrs-younger-you can't judge. They were just another starry-eyed fuckin' idiot. You're good, just don't do it again, right?

Right?! 😶

[–] arudesalad@sh.itjust.works 1 points 3 weeks ago (1 children)

5 years later: Ooh, preorders for episode 2 are open!!

[–] otter@lemmy.dbzer0.com 2 points 3 weeks ago

Yeah... And those people vote. 🥲

[–] xmunk@sh.itjust.works 2 points 3 weeks ago

I forgive you your 11 year old mistake... just don't make the same one today!

[–] Paradachshund@lemmy.today 8 points 3 weeks ago

They mean the start of 2026, right?.... Right?

[–] Schmuppes@lemmy.today 3 points 3 weeks ago* (last edited 3 weeks ago)

lol, yeah right. I wish Lemmy had that Remind-Me-Bot that Reddit has, just so I could have a good chuckle in two years' time.

[–] Pacattack57@lemmy.world 2 points 3 weeks ago (1 children)

40 hours is abysmal. I’ve spent longer building a house in Minecraft.

[–] ampersandrew@lemmy.world 1 points 3 weeks ago

40 hours sounds way too long to me for what I was expecting Squadron 42 to be.