this post was submitted on 25 Jan 2025
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So now we're being forced to have poorer performance and locked into buying more expensive hardware.

I'll have to pass on this type of crap and vote with my wallet when ray tracing still isn't there for the majority of pc gamers.

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[–] germtm_@lemmy.world 81 points 8 months ago (5 children)

welcome to the death of game optimization.

it especially sucks for Doom: The Dark Ages since both Doom 2016 and Eternal were considered very optimized for their times of release.

[–] Aurix@lemmy.world 15 points 8 months ago (1 children)

I especially fail to see the value to drive up obsolescence. Look how the Final Fantasy XIV art team, or the Tyranny RPG expressed so much through comparatively ancient engines of the PS3 era. And for shooters we have so much visual polished fidelity, with physics, high resolution textures and dynamic lighting to create anything you want. From "Prey" (2016) to Prey (2005) I think both look amazing.

[–] woelkchen@lemmy.world 8 points 8 months ago

I especially fail to see the value to drive up obsolescence.

"Can't afford an upgrade to a high-end PC? Buy one of our Xboxes." --Microsoft

[–] tekato@lemmy.world 6 points 8 months ago* (last edited 8 months ago) (14 children)

How does requiring a GPU feature translate into bad optimization?

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[–] bizzle@lemmy.world 5 points 8 months ago

Doon 2016 really holds up, it's still one of my favorite games

[–] RedWeasel@lemmy.world 3 points 8 months ago

Not sure why you are so worried. Based on those requirements a Radeon rx 6800 should be able to do Ultra 4K @ 60. The main differentiator seems to be vram.

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[–] TommySoda@lemmy.world 58 points 8 months ago* (last edited 8 months ago) (1 children)

My GPU can do ray-tracing and that's usually the first thing I turn off because it absolutely destroys performance for minimal effect. I think ray-tracing is cool and all, but I don't really care when it makes most games run like shit. I thought Elden Ring was poorly optimized until I turned it off and than BAM 120fps no problem.

Honestly if it has to be enabled, as much as I love the Doom games, this'll be a pass for me. Smooth combat doesn't mean shit when it stutters every 2 seconds.

[–] Dagnet@lemmy.world 6 points 8 months ago

Tbf, elden ring is still poorly optimized. It's been 3 years since it released and I still get cutscene stutters and no ultrawide

[–] Artyom@lemm.ee 21 points 8 months ago* (last edited 8 months ago) (3 children)

I once watched a 20 minute video on how in order to compute trajectories for the rocket launcher in the original doom, they did some of the most advanced math I have seen in any context to avoid doing any division which is computationally expensive. How the mightly have fallen.

[–] Fredselfish@lemmy.world 5 points 8 months ago

Yep the original Doom was something else and the way John Carmack built his engines was something to be in awe of.

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[–] Gradually_Adjusting@lemmy.world 10 points 8 months ago

I didn't plan on buying this, but now I extra don't.

[–] TastyWheat@lemmy.world 9 points 8 months ago (1 children)

id software moving PC specs forward? You're KIDDING. Outrage, I tell you!

Wait, didn't Quake require a math coprocessor enabled CPU?

Hang on, Quake 3 required a 3D accelerator... Outrageous!

Raytracing hardware has been around for the better part of a decade now. It's time.

[–] FooBarrington@lemmy.world 7 points 8 months ago

The same id managed to keep the hardware requirements for Eternal amazingly low. I have a pretty beefy PC, yet I'd prefer to play without Ray Tracing, as that usually keeps the framerate from reaching a stable 120. It sucks they are taking away that option.

[–] merthyr1831@lemmy.ml 8 points 8 months ago (3 children)

ray tracing is the AI of pc gaming. A bunch of hardware made "obsolete" just so a few nerds can get marginally "better" lighting.

[–] alsimoneau@lemmy.ca 4 points 8 months ago (1 children)

I would say AI is the AI of PC gamimg.

Fake frames and upscaling everywhere.

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[–] ILikeBoobies@lemmy.ca 3 points 8 months ago

I wouldn’t say better lighting, just easier

[–] chiliedogg@lemmy.world 3 points 8 months ago (1 children)

It's to make development easier.

With ray-tracing it becomes much easier to light environments in game. You don't have to have devs adding artificial light sources or painting environments as of they're lit.

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[–] glitchdx@lemmy.world 3 points 8 months ago (1 children)

sounds like I'll have a great time with this in 10 years when I do my next upgrade.

[–] mxcory@lemmy.blahaj.zone 3 points 8 months ago (2 children)

When was your last upgrade? Curious for context.

[–] cyberpunk007@lemmy.ca 2 points 8 months ago

Mine was jan 2020. 2070 super will not cut it for this game, likely, since cyberpunk2077 with ray tracing makes my 3880x1440 monitor cry ~14-24 FPS.

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[–] WereCat@lemmy.world 3 points 8 months ago

I don't care much about RT but the reason they've decided to do RT implementation mandatory is quite good and revolutionary and I can't wait to see it in action. Using RT for pixel perfect hitboxes? Sign me in!

"And now, it has been revealed that the game will use ray tracing (RT) not only to enhance visuals but also to offer key gameplay improvements, such as better hit detection and the ability to distinguish materials in a bid to make the game more immersive."

[–] Jomn@jlai.lu 3 points 8 months ago* (last edited 8 months ago)

It won't be for this game that I don't care about, but seeing the recent trend of requiring ray tracing, I will probably have a good reason to build a new computer (you served me well 1070 Ti) !

Or maybe I'll stick to only playing games that work on a Steam Deck. I might not game enough anymore to justify the cost of new hardware. Especially when I look at the current AAA games (which would probably be the ones requiring RT), none of them really make me want to buy them anymore.

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