this post was submitted on 16 Jul 2025
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Patient Gamers

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A gaming community free from the hype and oversaturation of current releases, catering to gamers who wait at least 12 months after release to play a game. Whether it's price, waiting for bugs/issues to be patched, DLC to be released, don't meet the system requirements, or just haven't had the time to keep up with the latest releases.

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[–] Doc_Crankenstein@slrpnk.net 3 points 1 day ago* (last edited 1 day ago)

Just finished Infernax

Amazing dark, medieval-fantasy, retro, action-platformer with some Metroidvania elements, very reminiscent of OG Castlevania, and some player choice elements that allow for multiple endings, of which there are 5: 2 basic good/evil, 2 completionist good/bad, and a "redemption" route. Even has old school secrets like special characters if you input the right name and cheat codes you can find. Putting in the Konami code at the title screen even has something special.

Default experience is a classic mode that is very unforgiving, must save at in-game stations (one at each town and every dungeon entrance) lose everything if you run out of lives and try again from the top or try to [exit the dungeon/make it back to town] to save your progress, no fast travel until you find the spell for it, all that jazz. Plus a casual mode that gives some leeway like pitfalls not being instant kills and a checkpoint in the dungeons you can save at.

Gameplay is just good old school gaming. You hit, you jump, you duck and hit low, you can find some utility spells, you talk to NPCs that have cryptic sometimes-useful-sometimes-not dialogue to figure out what to do next, all the bells and whistles.

Warning: it is very gore heavy and even though the artwork is more retro styled, it is still things like guts spilling out, faces getting crushed, limbs being ripped off, etc... So not for the squeamish.

[–] donio@lemmy.world 3 points 2 days ago* (last edited 2 days ago)

Started playing Wildfrost, a deckbuilder with some unique mechanics. I slept on it for a long time because it had somewhat mixed reviews early on with some players complaining that it was too luck based or that it was too difficult to evaluate game state. To me this hasn't been a problem and the game was a very pleasant surprise. Thankfully it doesn't try to be a "better Slay the Spire" since nobody seems to get that right but goes on its own way. There is no mana system, instead you pay for cards with time: playing a card (usually) takes up your turn. Some of your cards will stay on the board and periodically trigger based on cooldowns and other triggers - and so do enemies. It's all about timing, sequencing and positioning.

These mechanics make the game flow very smoothly and the turn puzzle is satisfying. The implementation and art are great too making it a very pleasant overall experience.

[–] DonutsRMeh@lemmy.world 3 points 2 days ago (1 children)

Been playing unravel. When I'm done I'll play unravel two. Got them both for $10 the other day on steam

[–] BurntWits@sh.itjust.works 1 points 2 days ago (1 children)

I’ve never played the first one but Unravel 2 is awesome. Played it with a friend years back and it was one of our favourites to play together.

[–] DonutsRMeh@lemmy.world 2 points 2 days ago (1 children)

The first one is great. It has a really sweet story, too. It's my chill game. I love how it has no fights, just puzzles.

[–] BurntWits@sh.itjust.works 2 points 2 days ago

I’ll definitely be sure to check it out sometime.

[–] waterdog9@sh.itjust.works 3 points 2 days ago (1 children)

I'm on maternity leave and finally finished the extra levels in Opus Magnum this week after figuring out how to sit with the baby and still use both hands

[–] BurntWits@sh.itjust.works 2 points 2 days ago (1 children)

I’m going to have to figure out how to do that too. I’ve got my first coming pretty soon. I get 8 weeks parental leave so I don’t have quite as much time as my wife gets to figure all that stuff out, maybe I should practice before the baby comes.

[–] waterdog9@sh.itjust.works 3 points 2 days ago (1 children)

A stretchy wrap is great for newborns since they're often too small for a normal carrier even with an insert. Some brands make ones with buckles if you don't want to fiddle with tying it on every time. I use Boba but there's a bunch of similar brands at the same price point.

I hate to recommend reddit here, but scrolling through babywearing helped me a ton with figuring out what a safe carry looks like for a tiny baby.

[–] BurntWits@sh.itjust.works 2 points 2 days ago

I appreciate the info. Thanks!

[–] drasglaf@sh.itjust.works 4 points 2 days ago* (last edited 2 days ago)

I'm about to finish Deliver Us The Moon, quite interesting.

And before it I played Tacoma, and before it I played Observation, and before it I played The Invincible. I think I'm starting to see a pattern here...

So far my favourite has been The Invincible, I think I'll read the book eventually.

All of them performed like crap on my Legion Go with CachyOS, Tacoma being the least annoying in that regard. The farther I get into a game, the worse it performs.

If someone has more recommendations I'd appreciate them.

[–] Elevator7009@lemmy.zip 2 points 2 days ago (1 children)

Still Antimatter Dimensions, though not paying too much attention to it. I pop in and out of Baba Is You after solving (or failing to solve) a few levels. Still not sure how to break Baba and Keke out of jail.

[–] waterdog9@sh.itjust.works 2 points 2 days ago (1 children)

I'm stuck on that level of Baba is You as well. I'll inevitably come back and hit my head against the wall on it every few weeks.

[–] Elevator7009@lemmy.zip 1 points 1 day ago

Hope Baba is Hint helps you. I did not get it with these hints, but maybe you will.

[–] Symphonic@lemmy.world 4 points 3 days ago (1 children)

Just finished Split Fiction.

[–] BurntWits@sh.itjust.works 1 points 3 days ago (1 children)

How was it? My wife was interested in checking it out.

[–] Symphonic@lemmy.world 2 points 3 days ago (1 children)

We liked It Takes Two much better. But if you need to play a co-op game it is decent. ITT was more whimsical and fun. If I had to play it again, I'd rather play ITT.

[–] BurntWits@sh.itjust.works 2 points 3 days ago

We played ITT but stopped after the elephant thing. We’ve considered finishing it but never got around to it.

[–] Aralakh@lemmy.ca 3 points 3 days ago* (last edited 3 days ago)

Been playing Ni No Kuni, had intended on playing it on PS3 but never got around to it, glad I didn't though as the remastered version is a great experience on the deck! Haven't got sucked into a game like this in a long time.... send help (perhaps the sequel too 👀).

[–] Asetru@feddit.org 6 points 3 days ago* (last edited 3 days ago)

So, I just got slice & dice and man, I'm hooked. Dunno if that qualifies for patient gaming, it's a bit older than a year.

It's a roguelike, but not really a deckbuilder. Instead, you keep upgrading and improving a DnD-like party that keeps going down a dungeon of some sort, where each person is represented as a six-sided die. Your magician has sides that produce mana, your fighter sides that mostly deal damage etc etc.

I'm several hours in, which for me is already a lot. Just lost my latest run on level 19/20 on normal difficulty, so it feels like I'm starting to get an idea of what works well. The game has lots of unlockables and achievements and looking for upgrades and characters that synergise well is fun. The balancing seems, as far as I can tell so far, outstanding - time will tell if that holds.

https://store.steampowered.com/app/1775490/Slice__Dice/

[–] Cort@lemmy.world 3 points 3 days ago

timberborn

The new zip lines are a real game changer

[–] caut_R@lemmy.world 3 points 3 days ago* (last edited 3 days ago) (1 children)

Salt & Sanctuary

I‘ve finally decided to put my mind to Salt & Sanctuary which has been in my library for… a long time but it never grabbed me. Now I‘ve started a new character and I‘m following a guide, it feels more engaging and fun to me with more direction. The guide‘s crazy detailed and I‘m amazed someone sat down and typed all that out (screenshots incl.) for a - in my opinion - rather niche title. The only thing that bugs me is the animation update rate, the game can run at triple digit fps, it still looks and feels like 60.

Octopath Traveler

I‘ve also bought and started Octopath Traveler on Steam which I didn‘t want to at first since I a) have it on Switch already and b) like achievement hunting and boy does that game want you to turn every pebble for that. However, the music is so effing amazing (check out the title theme on YT or wherever) and the game so visually beautiful, I just needed the 60 fps and full res. I realized there‘s something very soothing for me in experiencing a jrpg story in pixelart. I regret nothing (yet).

[–] Coelacanth@feddit.nu 2 points 3 days ago (1 children)

Ooh I'm very curious to hear about Salt & Sanctuary. After just now finishing Mandragora I've gotten the Metroidvania/Soulslike bug and I'm on the outlook for something similar to fill the void. Right now I'm on Blasphemous but S&S is on my wishlist for the next sale along with Grime.

[–] caut_R@lemmy.world 2 points 3 days ago* (last edited 3 days ago) (1 children)

I think you’ll like SnS then. It‘s about 80% Soulslike and 20% Metroidvania.

It‘s a game where you can tell that they played Dark Souls and thought „We really wanna make that as well.“ Armor‘s practically useless, you‘re just looking for the most OP rings and weapon movesets - just like in Souls games (magic is supposedly OP, but I wouldn’t know I‘m not playing a mage, I‘m a 2h kinda guy).

It‘s a game with lots of love and little budget, with lots of things to find and lots of extra things to fight if you look around.

This is all just my opinion being maybe 20% into the game so far, though.

[–] Coelacanth@feddit.nu 2 points 3 days ago (1 children)

Is there a lot of platforming? I'm about 70% of the way through Blasphemous at the moment and that's been by far the worst part. I'm not really a platformer guy (I've avoided Hollow Knight for a reason), and one thing I loved about Mandragora was how little platforming there was, and how easy the platforming that did exist was.

[–] caut_R@lemmy.world 2 points 3 days ago (1 children)

That‘s hard to gauge since I haven‘t played Blasphemous or Mandragora and there certainly is some platforming but I can‘t say if it‘s to an extent you‘d tolerate or not. I personally haven‘t broken a sweat so far, it‘s only been some jumping over gaps and the odd breaking platform (essentially platforming on a mild timer) nothing precise if that helps?

I‘d say you have to do some mild platforming somewhat frequently though, at least in the parts I‘ve been.

It’s been nothing like Hollow Knight in that regard, I can promise that much.

[–] Coelacanth@feddit.nu 2 points 3 days ago

Sounds good, thank you! That sounds about the same as Mandragora. I think Blasphemous having clunky controls and janky detection for hitboxes and ledge grabs etc makes it a lot worse - plus some very annoying enemy placement that can lead to some very cheap feeling unfun deaths. Also there is a lot more platforming sections in it. The actual bosses haven't been bad at all.

monster hunter rise

[–] uawarebrah@sh.itjust.works 3 points 3 days ago

I’m finally playing Horizon zero dawn. Liking it a lot so far.

[–] B0NK3RS@lemmy.world 7 points 4 days ago (1 children)

Euro Truck Simulator 2

The week that I pack away my wheel/pedals is the same time I get the urge to go back to ETS2... :D

Controller and a numpad for extra buttons works really well. Obviously not as immersive but is much easier/quicker to jump in and start playing.

[–] BuboScandiacus@mander.xyz 5 points 3 days ago* (last edited 3 days ago)

Now I want to unpack my wheel and pedals and it's your fault ! 😆

And room for it*

[–] mohab@piefed.social 6 points 4 days ago* (last edited 4 days ago) (1 children)

Warning if you haven't played the game: there's a sidestory spoiler in this comment.

Unbelievable, but fucking Death Stranding 😂 The story has some cool concepts and moments—e.g. Mama's story—but it's too obtuse, has too much filler, and many senseless moments. Like, the Junk Dealer and his girl living literal meters away from each other and for some reason trying and failing to find each other or establish contact for years, or an entire MULE camp peacefully coexisting next to a Timefall farm… best way I can describe the world and story so far is it's an inconsistent mess.

Funniest moment though has got to be The Craftsman going "Fuck you, not joining your UCA!" only to go back on that in the literal next sentence with "But maybe if you do X, we can talk!" 😂

Apart from the odd climbing bugs and the silly, barebones combat, the game is nice though. Rebuilding the world and cooperating with other players feels really nice. And barely making it through BT encounters on very hard is exhilarating.

Fucking bikes are awesome to ride too… I love how goofy they're meant to be.

I don't see myself coming back after I 100% it though… I'm halfway through and I don't see any value in replaying the game so far. It's not exactly a skill-based game, and after roads and ziplines, I'm hardly motivated to go back to walking, but I don't think it's meant to be replayable, and I'll probably get like ~70 or more hours out of it in total and I bought it for $7, so I suppose that's OK.

Oh, I forgot to mention "I am Fragile… but not that fragile" Kojima sit down, please 😂

[–] Coelacanth@feddit.nu 3 points 4 days ago* (last edited 4 days ago) (1 children)

So as a Kojima sceptic, is the story/writing better or worse than you expected? Or about what you thought?

I always felt like Kojima would be unstoppable if he hired an editor and a writer he trusted, and just let those two translate the "Kojima" into the scripts. He has always had lots of amazing ideas, but I'm not sure I would call him a great writer.

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[–] Zahille7@lemmy.world 5 points 4 days ago (1 children)

I got AC: Unity on sale on steam so I've been replaying that. The controls are pretty jank and rough, but I'm still enjoying it.

[–] BurntWits@sh.itjust.works 3 points 4 days ago (1 children)

I’ve had a fair few talks on here recently about Unity. I liked it way more than the general consensus. I’ve heard there’s a really good mod for it that fixes nearly all of the problems, but I haven’t tried it personally.

[–] Zahille7@lemmy.world 4 points 4 days ago* (last edited 4 days ago) (2 children)

I was looking at some, but there aren't too many that aren't just new outfits or skins to play with; at least on nexus.

Edit: they did a lot with Unity that I actually really liked. Between the co-op multiplayer missions/heists and story, you also had murder mysteries to help solve, and the "Paris Stories" (I actually quite like them. The Madame Tussaud ones are cool), on top of the assassin contracts. The gear customization was also probably my favorite of any other AC game aside from maybe Odyssey. I also kinda like the city events too, they let me roleplay a peacekeeper of the people type of character.

I haven't played Mirage or Shadows, but I wouldn't mind if they brought back some more "detective"/vigilante type stuff in the future.

[–] BurntWits@sh.itjust.works 3 points 4 days ago (1 children)

I just checked, the mod I was referring to is ACUFixes.

Yeah customization was good in that game, I also seem to remember liking customization in Syndicate but I can’t remember it now.

[–] Zahille7@lemmy.world 2 points 3 days ago (1 children)

So I've played with that mod now for about a day, and it's really nice. The toggleable hood is a very nice touch, being able to shoot or drop bombs almost whenever is amazing, and they fixed the window thing.

I play this game almost exclusively with a controller, so I can't really take "full" advantage of the mod, but a lot of the parkour stuff still translates as it's just a different button map.

I also got a cloth physics mod to fix the stuff/heavy cloth physics, and it's just an absolutely incredible feeling to have the long coats actually flowing when you move again.

[–] BurntWits@sh.itjust.works 1 points 3 days ago

Oh good, I’m glad I recommended it then. I’ll have to try the mod when I next play Unity. No idea when that’ll be though.

[–] Coelacanth@feddit.nu 2 points 3 days ago (1 children)

They had a lot of good ideas in Unity. It's such a shame that its poor launch basically single-handedly caused Ubisoft to pivot into the RPG style AC games instead.

Even though the controls are somewhat clunky, the concept of the free run up/down in Unity is amazing, and could have ended up being truly stellar had they continued to work on it. When you get it to work in Unity and you string together a nice parkour sequence you feel like a million bucks. The animations are just the best in the series, and Paris is the best AC city they ever created (and it's not close).

[–] Zahille7@lemmy.world 2 points 3 days ago (1 children)

Tbf I didn't mind the RPG ones. I think Origins struck the better balance of having a linear story while still letting you build Bayek how you wanted.

I liked Odyssey, but I didn't really care for how there were multiple endings, because it doesn't make sense from a narrative or lore standpoint. The Animus is supposed to show us the genetic memories of people who lived in the past, so shouldn't everything that happens in the Animus actually have happened in the past? Why are there multiple choice endings, or discussions for that matter? Still, it was fun for the power fantasy it was.

Valhalla was just too much.

[–] Coelacanth@feddit.nu 2 points 3 days ago

To be honest they kind of just gave up on the whole modern day angle, which I personally find a shame. But I agree with you, it makes no sense to have multiple endings given what the Animus is supposed to be. I mean, that's the whole reason we were getting stuff like "Game Over: Ezio never killed civilians" earlier.

[–] bjoern_tantau@swg-empire.de 5 points 4 days ago (1 children)

For the first time in forever I am playing multiple games at the same time.

Lands of Lore: Throne of Chaos. I had that game as a kid but I don't think I ever got any further than the first enemy. And it's amazing! The whole game is dubbed. And it has four protagonists to choose from, each with their individual voice lines about basically any situation or item you come across. And all the NPC's lines match them and they address you by name.

And the graphics are super beautiful. Pixel graphics but with great details and animations. Like when you get your spellbook you get a super elaborate T-1000-like animation of some droplets forming a scroll.

X-Wing via XWVM: The old X-Wing game with updated graphics and quality of life improvements. Just awesome! It's still an alpha but basically plays like a beta. I have hardly any bugs, just occasional crashes, and none are game breaking. And supposedly they are already pretty far along with TIE Fighter compatibility. Can't wait to play that. TIE Fighter TC is nice and all, but stuffing everything into the X-Wing Alliance engine feels pretty clunky while XWVM just works.

Cyberpunk 2077: My son bought it on sale and I wanted to try it as well, although I don't really like cyberpunk. Too realistic. But the game is great. Plays like a combination of Deus Ex and GTA. I'd say it feels more like the original Deus Ex than the newer Deus Ex games. Maybe with slightly less open levels. But not much.

Limbo and Inside: The games are about to be delisted from GOG so I got them quickly. It's chill to play which suits me well. Love it so far.

[–] BurntWits@sh.itjust.works 5 points 4 days ago (1 children)

I didn’t know Limbo and Inside were about to be delisted. They’re some of my favourite shorter games I’ve ever played, especially Inside. I already own them on every platform I’ve owned since they released (PC, Xbox, PlayStation, iOS, Android) otherwise I’d be getting it now on GOG. Those games are awesome.

[–] Coelacanth@feddit.nu 3 points 4 days ago (1 children)

I'm excited to play them! I also got them yesterday due to the impending delisting. I typically hate puzzle platformers but I've been assured they aren't too bad.

[–] BurntWits@sh.itjust.works 3 points 4 days ago

I’m curious what you’ll think of them. They’re not too platform heavy at all, more puzzle based but even then the puzzles aren’t too complicated. The main appeal (at least for me) is the environments, which are top tier imo. The vibes are immaculate, as they say. Genuinely I’d consider Inside to be my all time favourite environmental game, though I can see some people disagreeing with that for sure. It tickles me in exactly the way I love. Limbo is also fantastic and a top five for sure. They’re creepy and eerie but not scary or horror, which is my niche 100%. Not a lot of games have an environment like that, and Inside is the only game I’ve ever found to give me that specific feeling. I’ve been looking for years to recreate it, but alas I’m stuck with replaying it over and over again.

[–] hobbsc@lemmy.sdf.org 2 points 3 days ago

I've been back on COD Mobile this week. I'm just doing F2P. They had a collaboration with Gundam so that drew me back in. The Gundam TDM mode is really nice.

Contrasting that: I got SmokePatch set up with PES 2021 (on Linux!). I moved from EA FC to eFootball when it became too much like a slot machine. while the 30th anniversary stuff in eFootball looks cool, it's turning into a slot machine as well. SmokePatch doesn't have any mtx, it has great community addons, and it retained Master League. Enjoying the immersion of my favorite team, their stadium, and commentary in my preferred language.

If I get a little more free time, I'll finish the last three chapters of Fire Emblem Warriors. I just worry that my team isn't leveled up enough yet, so I might have to do some stories in History Mode first.

[–] Coelacanth@feddit.nu 3 points 4 days ago

I finished Mandragora: Whispers of the Witch Tree this week, and I had an absolute blast with it. I bought it because it was written by Bloodlines-writer Brian Mitsoda, but while the story ended up being serviceable at most I really loved the gameplay. It's very light on platforming - which I loved because I hate platforming - and the PoE inspired skill tree added a dimension to the 2.5D Soulslike that really tickled my brain just right. The Metroidvania elements were well done with lots of exploration, shortcuts and secrets and new parts of old areas opening up with each new method of traversal unlocked. Difficulty felt pretty good too, I'm starting to feel like I'm over the super difficult games and this never got too frustrating. Plus it does have accessibility options. In fact, I liked it so much I was extremely tempted to jump right back in and do NG+, and that is a rarity for me. I was thinking second playthrough first with a different playstyle, but I ended up really loving my build by the end.

Instead though I tried out Blasphemous. I got it on the summer sale at 90% off and thought it could satiate the same craving as NG+ of Mandragora. I'm about a third of the way through now though and... I'm not sure I like it. The world building is amazing and I do really love the atmosphere, story and lore. However, a lot of the gameplay design just feels annoying and unfun for the sake of it. I understand that it's supposed to be because the theme of the game is all about the virtue of suffering but... I don't know. My life sucks enough as it is, I don't need to hate myself more. Also there is an enormous amount of platforming for a game with clunky controls and janky detection for hitboxes and ledge grabs and whatnot. If I knew how much platforming it had I wouldn't have bought it, even for a dollar. We'll see how it goes but I'm very close to shelving it as I'm not really having fun.

As a palate cleanser today I played through GRIS, which was also 90% off on the sale. While I generally hate puzzle platformers, this is more of an interactive artwork than anything and thankfully the puzzles and platforming bits were very simple and forgiving. I enjoyed it a lot, it's an absolutely gorgeous game, a very short (couple of hours) emotional journey through grief with a fantastic score and some stunning visuals. Definitely recommend it. It's a perfect intermission game in-between longer titles.

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