this post was submitted on 30 Jul 2025
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[–] 5inister@reddthat.com 5 points 6 days ago* (last edited 5 days ago) (1 children)

The Museum of Modern Art in New York has some games in their permanent collection: Games in MoMA

[–] JackbyDev@programming.dev 4 points 6 days ago

Swap the () and []! 🩡

[–] jaykrown@lemmy.world 1 points 5 days ago

MechCommander (1998)

[–] Dasus@lemmy.world 4 points 1 week ago* (last edited 6 days ago)

"List all notable video game characters"

Oh cmon

Might as well ask someone to list the top songs of every year since the 80's.

Edit nvm it's not even characters, just games.

Pong is from like 1972.

[–] ChaoticEntropy@feddit.uk 3 points 6 days ago
[–] JackbyDev@programming.dev 3 points 6 days ago

All of them.

[–] RedFrank24@lemmy.world 2 points 6 days ago

It depends on what your museum is trying to convey. If it's moments of gaming history and games and consoles of significance, I'd go with:

For the earliest video games, I'd show the Tennis for Two on the DuMont Lab Ocilloscope, released in 1958.

You should also include the life of Warren Robinett, because he was the first ever game programmer to receive in-game credit for a game he made, because Atari never gave their programmers credit, but he snuck one in as an easter egg. He then went on to found the Learning Company which made all those Reader Rabbit games.

For the Crash of 1983, you have to include ET for the Atari 2600 as the posterboy, but "Pitfall!" should also be included. Pitfall was a good game, but it was the breakout hit of Activision and therefore proof that third-party video games were viable, leading to the glut of video games which, in combination with ET being such a colossal failure, caused the crash.

For the resurgence after the crash, the Nintendo Entertainment System, but specifically the one that came with the little robot to help you play games. It's essential that you convey that Nintendo intended to sell it as a toy rather than a games console because the games market in the US had completely died in the crash, but the toy market was very much alive.

[–] utopiah@lemmy.world 2 points 6 days ago

Half-life: Alyx

[–] Kolanaki@pawb.social 2 points 6 days ago* (last edited 6 days ago)
[–] Dunstabzugshaubitze@feddit.org 68 points 1 week ago (15 children)
  • tetris, because it is tetris

  • pong, and probaly other examples of early home console games

  • wolfenstein3d, doom, quake, quake3, doom3 because all of them were technical milestones, had lasting impact on the industry and they show the rapid advancement of pc gaming in the 90s and 2000s

  • the elder scrolls series, as a simmiliar showcase.

  • final fantasy 1, 6 and 7, as a showcase of jrpgs through various generations and the fmv of 7 and onwards were imho precursors of 3d rendered movies.

  • half-life, because of the impact of it's scripted set pieces and its level design

  • counter-strike and starcraft, as the games that probably gave us professional e-sport.

  • dota, because its for mobas what doom is for first person shooters.

  • deus ex and thief, pioneered the "immersive sim" and they are great showcases of the interactive nature of games

  • PokΓ©mon, cultural impact can't be denied and the trading aspect is a great example of a non traditional multiplayer experience

  • various Mario Games, but definitely Mario Bros. Super Mario World and Mario 64 and probably Galaxy as a showcase of the evolution of plattformers in 2d and 3d, maybe throw a spyro or banjo kazooie in there.

  • Grim Fandango, Kings Quest, Monkey Island, point and click adventures are there very own beast and often feature actual memorable characters. I definitely think more often about Manny Calavera than i do about Gordon Freeman or any Morrowind NPC, even though i played half-life and Morrowind much more than Grim Fandango

  • Minecraft

  • super meat boy, fez, hollow knight... lots of interesting indie games and they show how much more accessible game development has become.

  • Prince of Persia and karateka, the way they were animated alone would be enough, but they also featured an actual story, they were interested in showing and featured music used simmiliar to a movies soundtrack.

  • probably much more

  • games that are a product of a very localized culture (gothic could not have been made anywhere else but the ruhrarea for example)

  • the whole military complex is missing (from Mil Sims like Operation Flashpoint to actual recruitment vehicles like Americas Army)

  • more modern games, which i just don't know or that have not been rattling around in my brain for long enough, but baldurs gate 3, the last of us, or alan wake would probably end up on my list in a couple of years.

[–] PacMan@sh.itjust.works 1 points 6 days ago (1 children)

Missing Space Invaders it started a coin shortage in Japan.

Others I can think of off the top of my head:

  • Donkey Kong
  • pacman
  • zelda
  • Halo
  • Unreal Tournament
  • Sonic
  • GTA
  • Gran Turismo
  • Chrono Trigger
  • Earthbound
  • Castlevanna
[–] Dunstabzugshaubitze@feddit.org 1 points 6 days ago* (last edited 6 days ago)

yes, arcade stuff is lacking on my list. The few i have played where mostly on an atari 2600 and simmiliar home consoles way after the fact and the only arcade i've ever seen was in a holiday resort thingy :D

Zelda: yep, was surprised there was no mention of it after i looked over my "finished" list, original Zelda and ocarina of time should probably be there, maybe a link to the past. did not play breath of the wild, so don't have an opinion on it. But zelda -> altp -> ocarina of time is a nice showcase of 2d games transitioning to 3d, and the item based exploration and progression is found in a lot of games.

halo: i am not a console shooter guy and on pc it felt like a very good game, but atleast to me not ground breaking. through the lense of console shooters it's probably a huge milestone.

unreal tournament: if i'd be listing my favourite games it would be there. but it did not have the impact on e-sport cs or the quakes had so it would be another technical showcase. the unreal engines became very important however.

sonic: yes, at the very least to show another take on plattformers.

gta: yeah, 3 onwards as blockbuster movie equivalents. don't ask me why they are not on the list, no idea.

gran turismo: if we include simulators, we should also list a bunch of microprose work, richard burns rally, the microsoft flight simulators and so on. Definitely an interesting section of gaming, but not one iam part of so hard to tell what to include for it.

chrono trigger: yeah, my list lacks non western games and chrono trigger deserves to be there simply because of its ambitious scale and the fact that its one of the greatest games i've ever played, what was i thinking?

earthbound: never played it :(

castlevania: the early metroids and later castlevanias for what we know as "metroidvanias" today. I've played castlevania 1 and 2 and there is not much of what makes metroidvanias in them. fun games though.

[–] ramenshaman@lemmy.world 15 points 1 week ago* (last edited 1 week ago) (2 children)

Great list!

I would add KSP, Guitar Hero and/or DDR, Beat Saber, WoW, and Portal.

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[–] jawa21@piefed.blahaj.zone 10 points 1 week ago (1 children)

I would add Rogue for sure.

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[–] kat_angstrom@lemmy.world 31 points 1 week ago (3 children)

All of them. In the Museum of All Video Games

[–] cosmo@lemmy.world 8 points 1 week ago

This. All of them needs to be preserved.

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[–] fxomt@lemmy.dbzer0.com 25 points 1 week ago (1 children)
[–] kwarg@mander.xyz 2 points 6 days ago* (last edited 6 days ago)

imho, this is the most correctest answer

[–] codexarcanum@lemmy.dbzer0.com 22 points 1 week ago (5 children)

Doom

I could write an essay significantly larger than the game itself and it wouldn't be as powerful of an argument as just saying the name with the weight of legacy it commands.

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[–] x00z@lemmy.world 19 points 1 week ago (3 children)
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[–] rimu@piefed.social 18 points 1 week ago* (last edited 1 week ago) (4 children)

To get the obvious out of the way: Pacman, Doom 2, Starcraft, Simcity 2000, Civ 3. All genre-defining milestones.

Total Annihilation. They're still making sequels today (Supreme Commander, Beyond all Reason).

Warzone 2100 was the first 3D rotatable zoomable RTS which was pretty mind blowing at the time.

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[–] MojoMcJojo@lemmy.world 17 points 1 week ago (1 children)

Dwarf Fortress, obviously.

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[–] mechoman444@lemmy.world 17 points 1 week ago

So many people in this thread just listing games they like and don't know what museums are for.

[–] Tattorack@lemmy.world 14 points 1 week ago (7 children)

Hmm... Good question... They'll have to be the kind of videogame that was the first to do something, or set the standard for something, or has had a huge, long lasting cultural impact that can still be felt today.

So in that hypothetical museum I'd nominate:

  • Pong.
  • Tetris.
  • Donkey Kong arcade game.
  • Super Mario.
  • Super Mario 64.
  • Crash Bandicoot
  • Metroid (the first one).
  • Castlevania (the original one).
  • Hollow Knight.
  • Mario Kart.
  • The Legend of Zelda (the first one).
  • TES III Morrowind.
  • TES V Skyrim.
  • Doom (the original one).
  • Half Life.
  • Counter Strike (the original one).
  • Ultima.
  • Ultima Online.
  • Dune (the RTS game).
  • Warcraft.
  • World of Warcraft.
  • Age of Empires II, perhaps alongside the Definitive Edition.
  • Sid Meier's Civilisation (the first one).
  • Final Fantasy (the first one).
  • Chrono Trigger.
  • Minecraft (as much as I hate it).
  • Elite (the first one).
  • Wing Commander Privateer Gold.
  • 3D Space Cadet Pinball.
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[–] RightHandOfIkaros@lemmy.world 13 points 1 week ago (2 children)
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[–] huxley75@lemmy.world 13 points 1 week ago
[–] chameleon@fedia.io 13 points 1 week ago (1 children)

Another World/Out of This World. Short game, but also a 1991 game made by one dev and one composer in two years, and artistically it still holds up fairly well even today.

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[–] ArsonButCute@lemmy.dbzer0.com 13 points 1 week ago (5 children)

All of them.

Art is art is art.

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[–] GeneralEmergency@lemmy.world 12 points 1 week ago

The ICO trilogy

[–] LordWiggle@lemmy.world 11 points 1 week ago (2 children)

EA games deserve to be in a museum.

Because everyone needs to remember how a company can exploit their customer base with money grab schemes like loot boxes, pay to win junk and empty unplayable shells which need loads of expensive dlc's to make it even a little playable.

There should also be an entire wing for never finished bug simulators.

The area with actual proper games would be tiny. But it should include the old age of empires 2, city skylines 1, Kerbal space program 1 and everything from Larian studios.

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[–] missingno@fedia.io 10 points 1 week ago
  • Street Fighter II - Not the first fighting game, but the one that kicked off a massive cultural phenomenon, and defined so much of the format that every fighting game since has taken influence from.

  • Puyo Puyo Tsu - Although this game never got a chance to shine in the west, in Japan this game was just as influential to the puzzle game genre as Street Fighter II was to fighting games. I often describe Puyo 1 as the Street Fighter 1 of puzzle games, but I think you could make a case for whether 1 or Tsu really belongs in the museum, since 1 was plenty popular at release and did inspire other puzzlers even before Tsu hit the scene. However, Tsu is the game that really established puzzle games as a serious competitive genre, with large tournaments being held all the way back then.

  • Beatmania - The original vertical scrolling rhythm game. Could include either the original, one of the first editions of IIDX, or even a current cabinet.

  • Dance Dance Revolution - While Beatmania gets credit for being the first, and for being plenty popular in Japan, DDR is what popularized the genre in overseas markets. And for good reason, it's equally notable for not being played with typical inputs.

  • Rogue - The thing that a whole bunch of other games are like. Except now most of the games we say are like this, aren't really like this at all...

  • Like every major Nintendo game - fuck it not even gonna list them all

[–] Ashiette@lemmy.world 9 points 1 week ago

For me, it has got to be tetris. It is still thriving, even today. Anyone can understand the base concept and play it : it's simple and enjoyable, anywhen. Plus, it runs on remotely anything.

[–] BigDaddySlim@lemmy.world 9 points 1 week ago

Bioshock

Halo: Combat Evolved

Fallout New Vegas

Also, cynical answer is also whatever current mobile game is making a bazillion dollars right now because ✨capitalism✨

[–] Manzas@lemdro.id 9 points 1 week ago

Half-life, or any source game along with minecraft.

[–] ampersandrew@lemmy.world 9 points 1 week ago

My then-girlfriend-now-wife and I went to a temporary video game exhibit at the Museum of the Moving Image. A lot of the mainstays you'd expect were there, particularly from the arcade era, including ground-breaking titles like Dragon's Lair (which is fascinatingly beautiful and a bad video game at the same time). At one point, one of the signs mentioned moving on from vector graphics, which my wife had no idea what that meant, so I immediately looked around for an Asteroids machine. You don't really get how one of those games looks unless you're playing on the genuine article. That's the kind of thing that probably ought to be in a museum most.

I recently went to Galloping Ghost in Illinois, which is now the world's largest arcade. It's got nearly every arcade game you can think of, and they do a good job fixing them up. They have an F-Zero AX machine. I've always wanted to play one of those. I went to Galloping Ghost two years in a row, and it was broken both times. Turns out they're having trouble sourcing the displays. As you go around the place, most machines are working, but even only a year later, more of them had display problems. I imagine even just getting regular old CRTs is going to make this kind of thing way harder as time goes on, and a good CRT does affect how these old games look, because they were designed for them. This is the kind of burden I'd expect a museum to take on.

[–] Zukial@lemmy.world 9 points 1 week ago

Limbo.

I really like the atmosphere. They created so much with such an minimalistic graphic style.

Factorio.

I don't know where to start. Overall a great example that some people like to optimize and put way more effort into this game than their job. Zeitgeist?

[–] drasglaf@sh.itjust.works 8 points 1 week ago

One that comes to mind is The Legend of Zelda: The Wind Waker.

[–] skulblaka@sh.itjust.works 8 points 1 week ago (1 children)
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