this post was submitted on 30 Nov 2023
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Just played a good game of Roll for the Galaxy. Usually we end up finishing the game because someone gets 12 developments/worlds, but this time we shifted to producing and shipping. It came down to who got to ship first in the last time (wife had a lower faction number, so she got it). Result was tied on VP. ๐Ÿ˜€

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[โ€“] evilsmurf@lemmy.world 2 points 11 months ago

Such a great game. Wish it was just a little quicker to setup and teach, but I still love it.

[โ€“] TheMadIrishman@sh.itjust.works 2 points 11 months ago

I always feel like as soon as I get going, someone fills their tableau! But yeah, our games rarely go heavy into production/shipping.

[โ€“] ace_garp@lemmy.world 2 points 11 months ago

I got this recently to play in the holidays. Can't wait!

[โ€“] Pika_nyan@lemmy.world 2 points 10 months ago (1 children)

It came down to who got to ship first in the last time (wife had a lower faction number, so she got it).

I'm not sure how it can come down to who gets to ship first, but it's been a while since I played this game. I wonder if you have a rule wrong, so I'll clarify it here just in case:

The pile of VP chips (12 per player) is the countdown to the end of the game (well, 1 way to end the game). But it is not all of the VP chips available to get. Once the pile runs out, get the other VP chips out and use them to finish that round.

On the other ending too - when someone builds their 12th development/world, that round finishes before the game ends.

[โ€“] valen@lemmy.world 1 points 10 months ago

Thanks. Didn't know you could take out more VP chips when passing the end of game threshold.