this post was submitted on 07 Oct 2025
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Showerthoughts

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A "Showerthought" is a simple term used to describe the thoughts that pop into your head while you're doing everyday things like taking a shower, driving, or just daydreaming. The most popular seem to be lighthearted clever little truths, hidden in daily life.

Here are some examples to inspire your own showerthoughts:

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Some of you might remember when a 3mb flash animation could pack in some 5 minutes of animation, with the more advanced ones even having chapter/scene selectors, which could also include clickable easter eggs and other kinds of interactions during the scenes.

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[–] ZephyrXero@lemmy.world 8 points 5 days ago (1 children)

People could use SVG animations + JS to accomplish the same thing. It just never took off for some reason

[–] ICastFist@programming.dev 5 points 5 days ago* (last edited 5 days ago) (2 children)

My guess is because there's no "easy to use" program that allows them to make the whole thing then export for easy web visualization, most of the people who'd make animations won't want to write down keyframe positions and code for the animation proper

[–] The_Decryptor@aussie.zone 3 points 5 days ago (1 children)

They actually did, Flash is still around (now called Animate), and can export to a HTML+JS bundle you can include on your own website.

Problem is nobody uses their own websites these days, and you can't upload stuff like that to Twitter/Facebook/YouTube.

[–] Natanael@infosec.pub 4 points 5 days ago

There were lots of programs for making Flash content though, and there was a lot of knowledge about how to make stuff in it. There isn't the same culture of remixing stuff now. More interactive web games are also more server dependent even for elements where they don't need to be, unlike tons of old standalone flash games

[–] aesthelete@lemmy.world 3 points 5 days ago (1 children)

This is a great idea for a project honestly.

[–] ICastFist@programming.dev 3 points 5 days ago (1 children)

I guess the "easiest" way to approach it is to take a working JS game engine, like pixijs or melonjs or p5js, creating the animation editor with keyframes and whatnot, then allowing it to export as "web animation", which would be the javascript file + compacted resources

[–] aesthelete@lemmy.world 4 points 5 days ago

This sounds very cool. I'm a programmer by profession but used to love drawing animations as a kid. I should try to make something like this.

[–] vane@lemmy.world 8 points 5 days ago* (last edited 5 days ago)

There is still no animation software that can match flash brush style / color or animation techniques.

[–] RubberElectrons@lemmy.world 2 points 4 days ago

Homestar wya?

[–] magic_smoke@lemmy.blahaj.zone 7 points 5 days ago* (last edited 5 days ago)

Interactive Vector Animations as a web standard are technically possible, but it'd be best implemented as animation software that compiles a file/archive that's usable by a standard browser based client that renders things locally using a canvas element.

In-fact its so possible flash has been re-impmenented this way using an action script interpreter compiled to web assembly.

They didn't give you the entire kit because that wasn't the W3C's job, it was to give you the tools necessary to build the kit.

[–] lefaucet@slrpnk.net 6 points 5 days ago

I blame Adobe.

They acquired Macromesia and just let Flash stagnate and renamed it Animate.

[–] EtzBetz@feddit.org 3 points 5 days ago

What about Lottie and Rive?

[–] db2@lemmy.world 5 points 5 days ago

FrogBlender2000.swf

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