this post was submitted on 13 Feb 2026
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Today's game is Morrowind. I wanted to try mixing things up a little and had gotten this last december so i decided to dick around for a bit in it. I ended up being a little surprised by how much i enjoyed all the reading it needs. I mean, don't get me wrong. It's incredibly tedious and annoying sometimes, but it comes with satisfaction upon finding your way around with the journal and having to navigate in an almost realistic manner.

I ended up reusing my Daggerfall character Nazita for it, even though with the timeline it doesn't really work timeline wise. I made her a Rogue, though i'm not a fan of daggers so i've been training the longsword skill so i can use those instead in combat.

Speaking of the combat, I can't say i'm a fan. Maybe there's something i'm missing but it's definitely a lacking point of it. I just find myself jabbing at the enemies until either one of us drop dead.

Graphically though? I find it to be really pretty. I really like the water especially. I'm not sure what comes from OpenMW and what comes from base Morrowind, bur at a core level i think it's pretty.

I ended up just walking all the way to Gnisis to join the Empire and got the quest where you have too get the land deed. I ended up just stopping there though after heading into the mine and then turning back. I thought i had to go there to handle the Land deed morally, but apparently not.

Overall i think if i have to pick an Elderscrolls game that's got overwhelming depth to it while still controlling a little weirdly, i'd have to pick Daggerfall. I still think Morrowind has a lot going on for it that i love but i think i prefer how Daggerfall looks, plays, and sounds.

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[–] Crozekiel@piefed.zip 10 points 1 day ago (1 children)

Fun memory of mine from playing Morrowind when it first came out...

#1 was having a printed map that came in the game box that got used A LOT. No directional aids in game, and a quest giver would give you directions to a place like going to a southerner's cousin's house before GPS ("go west out of town along the river road, you will pass 2 dwemer ruins on your right and there will be a small path breaking off to the right. Follow that until you see the strange statue and look for a cave entrance to your west." Yea, I needed that printed map and I basically wore it out playing the game).

#2 early on in the main story, the quest giver tells you he needs to look into some information and asks you to come back and check in "after 2 moons have passed". Well, having been forced to read the book "walk 2 moons" in school recently at that point and having my teacher explain that "a moon" was a month because of moon cycles... I was shocked this quest giver wants me to wait TWO BLOODY MONTHS to continue the main story quests... I get to looking and sure enough there is a whole ass calendar system in Morrowind, so I tried to write down what month it was and wait to see when 2 months had passed... I became the top dog for the mages guild, fighters guild, thieves guild, etc... Explored basically the entire continent. Come back to him and continue the quest but now I'm powered up to fight a god on basically day 4 of the main story. I find out after this that the guy wanted me to wait two nights. TWO NIGHTS. not TWO MONTHS. TWO FUCKING NIGHTS. As in he meant "see the moon twice" not see it go through it's entire fucking cycle twice. I never even tried talking to him for 2 entire fucking in-game months.

I should go back and replay Morrowind...

[–] MyNameIsAtticus@lemmy.world 4 points 1 day ago (1 children)

I’ve been using an Online map to navigate. It’s how I got to Gnisis. It was a fun experience, even if I did miss fast travel.

when I was younger I could totally see myself thinking a moon meant a whole moon cycle.

[–] NachBarcelona@piefed.social 4 points 1 day ago (1 children)

No quick travel?

Are you saying your recall spell doesn't get you back to the Balmora mage's guild YOU N'WAH!

Also there's a bugbus to Gnisis.

[–] MyNameIsAtticus@lemmy.world 3 points 1 day ago (1 children)

Damn. If I had known about the bugs going there I would have just taken that

[–] NachBarcelona@piefed.social 2 points 1 day ago

Sometimes they make a special trip just for you, same low price.

[–] Ephera@lemmy.ml 22 points 2 days ago (4 children)

Speaking of the combat, I can’t say i’m a fan. Maybe there’s something i’m missing but it’s definitely a lacking point of it. I just find myself jabbing at the enemies until either one of us drop dead.

One thing that's perhaps not obvious from today's viewpoint, is that stamina affects your hit chance quite a bit.

It is also a good idea to be rather skilled in your weapon of choice.

And of course, the real pro tip is to install a mod which changes the hit feedback. 😅

[–] MyNameIsAtticus@lemmy.world 4 points 1 day ago (2 children)

Stamina is the green bar, right? I had actually read about that after doing a surface level reading into the combat, I’m just not really sure how to incorporate that into the combat if it makes sense, as I believe it drops with attacks.

I’ll try getting my weapon skills up to help though, and maybe the mod too lmao.

[–] roguetrick@lemmy.world 4 points 1 day ago* (last edited 1 day ago)

You could always make stamina recovery potions for combat with basic food items and greatly increase your effectiveness. If you sprint everywhere and have zero stamina before a fight you won't hit shit but potions or scrolls like argent glow can really change that.

[–] Ephera@lemmy.ml 2 points 1 day ago

Yeah, it is the green bar. And yes, it drops from attacking.

As has already been said, stamina potions are often quite worth it. But it also helps, if you switch to walking for approaching an enemy, for example (instead of running). If you're sprinting across the landscape and get ambushed unexpectedly, then yeah, the game punishes you for being exhausted.

In general, Morrowind is much more roleplay than the later parts. You can optimize the fun out, by waiting around until your stamina recovers, every so often. But the game gives you enough opportunities to become filthy rich and overpowered, so that you shouldn't need it.

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[–] Klear@quokk.au 19 points 2 days ago (2 children)

Maybe there’s something i’m missing

Yeah, you're missing a lot. That's the big problem with the combat system =P

BTW, you might enjoy this.

[–] MyNameIsAtticus@lemmy.world 3 points 1 day ago (1 children)

Definitely enjoyed that relic. I stopped and checked the date and had to do a quick check because I was thinking “Oh. Six years ago? That was like what, 2012? 2013?”. Nope. 2020. I feel ancient

[–] Klear@quokk.au 2 points 1 day ago

Good news is that Young Scrolls is still going strong. Better than ever, even. The Dark Brotherhood album from a few months ago is just incredible.

[–] Postmortal_Pop@lemmy.world 4 points 2 days ago

Fucking love Young Scrolls!

[–] Evil_Shrubbery@thelemmy.club 6 points 1 day ago* (last edited 1 day ago) (1 children)

Omg, the water is so cool in Morrowind, at the time I bought a brand new GeForce 3 & it was the only card that had the shaders for the water!

Good times.

I also have a soft spot for it's rpg fight mechanics, I'm not saying they are great, but it's a certain charm & perhaps era (few years) specific nostalgia.

I'm also currently playing with OpenMW for the first time - it's such an amazing project (also almost/basically finished).

[–] MyNameIsAtticus@lemmy.world 3 points 1 day ago (1 children)

The water really is pretty. It’s got the same quality that makes me love Ocarina of Time’s Water.

I can get home people love the combat, even if it’s not for me, all that depth and RPG like qualities makes it interesting

[–] Evil_Shrubbery@thelemmy.club 3 points 1 day ago

Yes!!

And oh no, I didn't say I love the combat (maybe a bit at higher levels, but then again you can be kinda op at very low levels as well), it's not a strength of the game, but that it's still "interesting" to me might be the right word for it. Kinda like pumping skill into a slot machine (& it's actually working).

[–] NachBarcelona@piefed.social 7 points 1 day ago

Why walk when you can ride?

[–] SteveNashFan@lemmy.world 7 points 1 day ago (1 children)

The combat makes more sense if you custom class and put your preferred weapon skill into Major. And keep stamina high. A Redguard with Longblade and the appropriate weapon can kill a mudcrab in two seconds at level 1. You ideally want to start with your main combat skill over 40, if not 50-60. The best part: you don't need to min-max since the level scaling is minimal. Just pick your favorite armor type/weapon in Major and the rest can be whatever you want.

The game does NOT make that all clear, unfortunately. It took me a few tries to wrap my head around it before falling in love with the game.

[–] MyNameIsAtticus@lemmy.world 3 points 1 day ago (1 children)

I might try that after starting over then (or see if there’s a console command to let me redo the class selection so i don’t have to start over)

[–] SteveNashFan@lemmy.world 2 points 13 hours ago (1 children)

I checked the wiki and Rogue should also have Axe, if you're attached to the playthrough and don't wanna restart :)

[–] MyNameIsAtticus@lemmy.world 1 points 6 hours ago

I saw people online mention that a rogue should be using an axe and even some people saying it’s one of the best weapons. I dismissed it as just me misreading it, I’ll have to check try it though because I almost bought one

[–] rustydrd@sh.itjust.works 9 points 2 days ago* (last edited 2 days ago)

Combat in Morrowind: *whoop* *whoop* *whoop* *whoop* AH!!! *whoop* AH!!! *whoop* *whoop* *whoop*

Fucking love this game. 10/10

[–] pinball_wizard@lemmy.zip 3 points 1 day ago* (last edited 1 day ago)

I love that first screenshot. Sometimes possible ads for his service still pop into my head:

"While not everyone can spend every waking minute with a flea the size of an elephant, you can experience my joy for just a small fee."

"Not encountering enough nightmare fuel during your arduous journey through the wilderness?! Why not experience a relaxing ride to your destination, with ample nightmare fuel right below your saddle?!"

Edit: One more!

"Sure, you could pay me to lead this montrosity out of your sight. But consider - if you sit down right on it's back, you'll be the only one who never has to look at it!"

[–] ameancow@lemmy.world 5 points 1 day ago* (last edited 1 day ago) (2 children)

The shot reminded me of Elder Scrolls Online at first, and I had that very real PTSD twinge that made my stomach lurch.

When I was going through the worst part of my life, losing everything, burying my family and pets, closing down my business and having my home foreclosed due to family medical issues, I played Elder Scrolls for a couple years for no other reason than to spend time with other people, including someone I cared about a lot. I hated the game, it was exciting for the first couple hours until I realized how far it deviated from the actual franchise and how limited the gameplay really was, how everything was just a funnel towards premium content and skins.

I drank like a fish and laid in trash watching my life fall apart as I sat in Elder Scrolls listening to people chatter and watching them duel, because I didn't want to be alone because I didn't trust myself to be alone.

I did start over and everything is a lot better now, but holy shit, that game ruined Morrowind, Skyrim and the entire game world for me.

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[–] roguetrick@lemmy.world 10 points 2 days ago (1 children)

Why walk when you can ride?

[–] yakko@feddit.uk 3 points 1 day ago

Hottest pick-up line imaginable tbh

[–] TheHobbyist@lemmy.zip 3 points 1 day ago (1 children)

I started the original Oblivion not long ago, been playing for some tens of hours. First time experiencing the Elder Scrolls, it's an interesting game with quite some depth. I got turned into a vampire and am doing a vampire quest and it's a bit tedious with not being able to stay in the sunlight but other than that it's a good game.

Oblivion doesn't feel too far from modern game mechanics, but what about morrowind?

[–] Alaknar@sopuli.xyz 3 points 1 day ago

Morrowind is practically exactly in the middle between Daggerfall and Oblivion, in terms of mechanics complexity. May elements are "dumbed down", but many remain as complex (if changed). Oblivion "dumbs down" a couple of extra elements, but nothing as drastic as Skyrim.

[–] PineRune@lemmy.world 9 points 2 days ago (1 children)

Morrowind is probably one of my favorites, but it definitely has not aged well. Going the mage route with custom spells can absolutely make you overpowered though. A single Damage Strength spell can cripple most enemies, as they become over encumbered by their few items in inventory.

[–] MyNameIsAtticus@lemmy.world 3 points 1 day ago

The magic was what made me initially interested. I hear people talking about how utterly broken it is with very little restraints and it made me want to try it

[–] Azarath@piefed.social 4 points 1 day ago (2 children)

Welcome to Morrowind, outlander.

[–] Kaput@lemmy.world 1 points 22 hours ago

Now go kill that witch living in a hidden cave, some distance west of a dead tree.

[–] Kolanaki@pawb.social 7 points 2 days ago (1 children)

Climb aboard. We'll make a special trip, just for you.

[–] tiny_hedgehog@piefed.social 7 points 2 days ago (1 children)

Same low pric… (the end of that line always seems cut off to me).

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[–] SpiceDealer@lemmy.dbzer0.com 2 points 1 day ago

I misread game as grave. I was worried there for a second.

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