this post was submitted on 03 Mar 2026
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Archived article: https://archive.md/HONwC

They'll release one more update (my guess is whatever release-ready content they've already got), then the servers will shut down next Thursday.

"We don't need player counts to be super huge in order to be successful" is starting to ring hollow.

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[–] Kolanaki@pawb.social 147 points 1 week ago (4 children)

Hey... At least it lasted longer than Concord. πŸ€·β€β™‚οΈ

[–] rtxn@lemmy.world 94 points 1 week ago* (last edited 1 week ago) (1 children)
[–] Kolanaki@pawb.social 33 points 1 week ago (1 children)

I do feel slightly bad for the dev team. A lotta stuff outside their control spun things out of hand; but I also don't think it would have had any success regardless of the whole situation. At least what happened got it some attention and gave it a chance.

[–] rtxn@lemmy.world 66 points 1 week ago (2 children)

By "dev team", I'm guessing you mean the artists, designers, programmers, and testers; the people who spent the last five or so years actually creating the game. Yes, it sucks for them. Their years of work have effectively been thrown in the trash because of Wildlight's management. I hope they find better work soon, and I hope the management become personae non gratae in the industry.

[–] nfreak@lemmy.ml 30 points 1 week ago* (last edited 1 week ago) (3 children)

Honestly it's the same thing with Concord, and it's part of why it sucks to hear a lot of shit talk toward the devs of these games. Anyone who's actually tried either game could tell the dev teams really did put their all into it and wanted to make something interesting and fun, but you can feel the c-suite decisions and live service bullshit weighing them down. Like if the game isn't an instant hit, it gets shut down, and all that work thrown away. It really fucking sucks for the folks who actually put the work in.

I feel like the exact same thing's gonna happen with Marathon too. Playtest this week was met with pretty mixed results, people either loved it or hated it. The actual devs are incredible, and having spent far too much time with D2 before dropping it, I've gotten to know a few folks on the team and can really vouch for them. But I can't vouch for their management whatsoever, and they're the reason I dropped that game entirely and will never touch another Bungie game. I have zero faith in Bungie management keeping this one alive.

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[–] iamthetot@piefed.ca 8 points 1 week ago (1 children)

It was also free, unlike Concord.

Even if Concord was free, it still would have had less players than Highguard. Nobody wanted to play Concord, at least some people wanted to play Highguard.

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[–] Tempus_Fugit@lemmy.world 90 points 1 week ago (4 children)

That's crazy. I guess it's good practice to never pick up live service games because you'll be rolling the dice. I'm glad I pretty much play single player games exclusively.

[–] CosmoNova@lemmy.world 27 points 1 week ago (1 children)

I genuinely wouldnβ€˜t say so. The game shuts down because nobody played it anyway. The chances you pick up a game no one plays is pretty slim by nature. But even if you have been burned in the past you can just pick up one that is already popular.

Pre-ordering on the other hand is rarely a good idea and that goes for any game, not just live service.

[–] ampersandrew@lemmy.world 29 points 1 week ago (4 children)

Every live service shuts down because not enough people were playing, eventually. Even ones I loved. I've got multiplayer games from 25 years ago that I can still play, but I can't still play the ones from 10 years ago.

[–] SharkAttak@kbin.melroy.org 12 points 1 week ago (2 children)

Well they could release the server software before shutting down the service, they wouldn't lose anything.

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[–] Dojan@pawb.social 10 points 1 week ago

All live service games will end eventually but a two month run is ridiculous, hahaha.

[–] Prox@lemmy.world 9 points 1 week ago

That's becoming my takeaway here as well. Don't jump into any live service game early, because it might get rug-pulled right as I'm getting into it.

Of course, if everyone took this approach then no live service game will ever take off, which kinda feels like where we are anyways.

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[–] mrfriki@lemmy.world 54 points 1 week ago (6 children)

Marathon next? Place your bets ladies and gentlemen!

[–] rtxn@lemmy.world 44 points 1 week ago* (last edited 1 week ago) (7 children)

Marathon is probably life or death for Bungie. Sony can't exactly afford to put out a mid game after spending so much on the studio... and "mid" is exactly what Marathon felt like. Just like so many copycats during the battle royale boom.

I don't think it will fail (or if it does, not as hard as Highguard), but unless it manages to stand out from the Tarkov/Arc Raiders/Hunt: Showdown oligopoly, it won't bring in the numbers to please Sony.

[–] Sanctus@anarchist.nexus 21 points 1 week ago (4 children)

Idk I played the play test and it was easily one of the better extraction shooters. Bungie has gun play locked in. But they shot themselves in the foot with BattlEye linux support and my new linux build is literally being put together this week. So regardless, I won't be buying it when it launches cause it wont run on linux.

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[–] ThunderWhiskers@lemmy.world 12 points 1 week ago (1 children)

Mid is exactly how I have seen Marathon described by the server slam feedback. People vasalating between whether or not they like it immediately after starting to play it is not a great look.

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[–] SalamenceFury@piefed.social 15 points 1 week ago* (last edited 1 week ago)

Marathon is the complete opposite of ARC Raiders in the fact that it essentially forces/encourages you to fight. I give it like 2 months before all the casuals go back to ARC because of spawn rushers (they were already doing that during the server slam). And while Delta Force Operations kinda behaves similarly, they do have some ways to reign in the sweats by having multiple maps, multiple difficulties with gear caps, and a ton of other things that prevent bad players from getting farmed 24/7.

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[–] sonofearth@lemmy.world 54 points 1 week ago (5 children)

If it’s unsustainable for you, release the server and game source code for someone else to host it and patch it. Why waste developers’ time and effort into making of this game?!

[–] ILikeBoobies@lemmy.ca 18 points 1 week ago (3 children)

It's insane that this isn't a requirement for shutting down/delisting a game.

[–] Crozekiel@lemmy.zip 16 points 1 week ago (4 children)

That's literally what the "stop killing games" movement was/is pushing for, at least in Europe. Really hope it goes somewhere, but it's kind of stopped making noise lately (at least that I'm hearing), what with the US speed-running fascism more and more every single week.

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[–] Prox@lemmy.world 32 points 1 week ago (5 children)

Honestly, I think gaming is done with new live service offerings.

Live service used to be a way to get a core-complete, feature-limited games in front of players earlier than if they were fully baked. This was actually good for everyone, as player feedback often guided roadmaps and changes. But now everyone expects every new game to be better than Fortnite, Overwatch, etc. on day one. This just won't ever happen.

Also, the gaming community of today is OBSESSED with popularity numbers (steam concurrents and twitch view count, mostly), and if players don't see that everyone else is playing a game then they won't play either. This is fucking dumb, but we are where we are.

And don't even get me started on gaming news and influencers, who seem like they love to hate. They bitch about being stuck with CoD, then shit on anything that could someday compete with it. It's baffling.

[–] Supervisor194@lemmy.world 27 points 1 week ago (1 children)

And yet Helldivers 2 comes out in 2024 and sets the world on fire. Seems to me that gaming is perfectly fine with live service as long as it's in line with community expectations and not s soulless cash grab.

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[–] pycorax@sh.itjust.works 12 points 1 week ago

And don't even get me started on gaming news and influencers, who seem like they love to hate. They bitch about being stuck with CoD, then shit on anything that could someday compete with it. It's baffling.

Nothing gets more "engagement" like that. It's not even isolated to games, any other section of news gets the same treatment. It's a shit show of journalism that we have today.

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[–] TwinTitans@lemmy.world 30 points 1 week ago (1 children)

God am I sick of all this games as a service season pass loot box shit.

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[–] tiberius@lemmy.ca 27 points 1 week ago (2 children)

High risk, high reward. At least 2 million players tried the game and said, "No thanks."

Real indie studios would kill to get those player numbers.

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[–] hal_5700X@sh.itjust.works 26 points 1 week ago
  • adds account level progression and skill trees
  • game shuts down forever in a week

🀦

[–] Wammityblam@lemmy.world 24 points 1 week ago (7 children)

Are games like this grifts?

Build hype, get whatever cash you can, and then shut them down?

[–] rtxn@lemmy.world 32 points 1 week ago

I don't see how this would be a grift. Tencent's funding seems to have been contingent on some kind of metric, and they pulled out because Highguard fell short.

[–] AEsheron@lemmy.world 9 points 1 week ago

From some interviews, it sounds like it was just an ambitious mess that didn't have good testers. IIRC, they said something about everyone pitching 5 ideas every day, and added a couple each time. And it really shows, it is some kind of franken-monster that combines all kinds of ideas that make a patchwork of meh. And then the testers they had either all worked on the game, or were friends with those that did, and nobody wanted to be a downer so they always gave positive feedback.

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[–] Dogiedog64@lemmy.world 24 points 1 week ago (1 children)

"How could Gamersℒ️ DO THIS????" they'll scream, as their mediocre slopfest crashes and burns. Maybe they should've read the room a bit better before releasing Generic Hero Shooter #846169592.

[–] starman2112@sh.itjust.works 12 points 1 week ago* (last edited 1 week ago) (2 children)

They should have learned from Marvel Rivals and used an already well-known IP and all the thighs and tits they can get their hands on. You can't just make a shitty game and expect it to sell, you have to manipulate your players into thinking it's more than just a shitty game

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[–] Solemarc@lemmy.world 22 points 1 week ago

Who could've seen this coming?

Yet another live service game shooting for the moon and not even lasting a month.

[–] chicken@lemmy.dbzer0.com 22 points 1 week ago

What a waste, make all these people spend years of their lives building a whole videogame and then immediately make it impossible for anyone to ever play it again. A company shouldn't have the right to erase a game from existence, even if it is a bad one.

[–] OverfedRaccoon@lemmy.world 21 points 1 week ago (1 children)

I must have been under a rock. This is my fist time hearing about this game. I guess I have a week to check it out and hopefully not like it.

[–] red_tomato@lemmy.world 17 points 1 week ago* (last edited 1 week ago) (1 children)

It’s a PvP hero shooter + siege + looter + capture the flag + demolition all in one game, if that’s your alley.

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[–] thlibos@thelemmy.club 18 points 1 week ago

What's Highguard?

[–] kittykillinit@lemy.lol 17 points 1 week ago

"Why aren't people dumping thousands of hours into our video game while the economy is in the toilet?"

[–] Crozekiel@lemmy.zip 16 points 1 week ago (4 children)

released [...] on January 26, 2026. The studio has announced that the game will be shutting down on March 12, 2026.

What the fuck is happening in "triple-a" game dev world?

[–] Jako302@feddit.org 12 points 1 week ago

These games are build with a budged so high they either have to rival overwatch in its glory days or they get scrapped and written off as a loss since they will never be profitable.

Triple A studios have arrived in the corporate world a while ago were long term profits are irrelevant if your quarterly earnings aren't what the investors want.

[–] Buddahriffic@lemmy.world 9 points 1 week ago

Gambling, pretty much. They go all in on a bet that it will explode and make tons of money, take out loans based on that expectation, setting themselves in a position where either it is a major success or it is an utter failure, no in between.

The gaming market is so saturated these days that it's kinda baffling this approach is still being taken. Like I hadn't even heard of this game before this.

[–] leniwcowaty@discuss.tchncs.de 9 points 1 week ago (2 children)

The best part - they tried to pretend they're not AAA. They portrayed themselves as small, indie, self-publishing studio, whereas behind curtains the stream of money from Tencent was wide as a river

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[–] Lets_Disco@retrolemmy.com 15 points 1 week ago

The hubris lol... Oh the hubris!

"Who needs beta testing or early access, we made Anthem, this will be brilliant! Who needs a staff, we can run it with the bare minimum."

Feel sad for all the devs who already lost their jobs a few weeks back n now these last few left but fuck that company! Thought they could simply profit off all the work from their staff by sacking them all immediately after release.

Sometimes companies do get exactly what they deserve.

[–] garretble@lemmy.world 8 points 1 week ago* (last edited 1 week ago) (4 children)

I feel like Geoff really did a disservice to this game. It might actually could have ramped up some dedicated players as it built out its vision. But Geoff swooping in and saying it'll be the next, greatest game did it zero favors.

[–] red_tomato@lemmy.world 15 points 1 week ago

2 million players gave the game a chance thanks to Geoff. I doubt the game would even get 1000 players if they decided to shadow drop it like they originally intended.

The fact that they laid off most of their staff just weeks after release shows that they couldn’t afford a slow ramp up.

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