this post was submitted on 17 Mar 2026
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[–] fallaciousBasis@lemmy.world 2 points 5 hours ago* (last edited 5 hours ago)

Who gives a fuck? I can play your game "as intended" or my way. Mods make games awesome!

If someone wants to play with AI slop mode fully enabled, that's their choice and their prerogative and I'm assuming they bought the game so how about they just enjoy it however the hell they want to.

From brain rot to slop. The word of the year, everybody.

[–] SaharaMaleikuhm@feddit.org 2 points 6 hours ago (1 children)

Personally, I only care that it looks like a deepfake. And that alone is giving me the ick. Like I would pay more to have it NOT look like this.

[–] lemmy_get_my_coat@lemmy.world 1 points 5 hours ago

As long as you pay more, I'm sure they're happy either way!

[–] raicon@lemmy.world 91 points 18 hours ago (1 children)

Finally, the slopware generation

[–] 1984@lemmy.today 33 points 17 hours ago (1 children)

Being young today must be fun. Just missed out on all the good stuff in the 80, 90s and 2000s to experience this mess we have now.

[–] LifeLikeLady@lemmy.world 7 points 3 hours ago

I was hanging out with my neighbour a few months back. When I listed off how fucked kids today are....

Then I remembered he has two young boys and they're growing up with this dystopia as their present and future.

I apologised once I realized his family is directly affected.

He said "Oh I already know they're fucked."

[–] pennomi@lemmy.world 67 points 18 hours ago (1 children)

I don’t see how this will stay consistent enough for art directors to sign off on it. It’s effectively just a hallucination based on your current video game frame.

[–] Rhaedas@fedia.io 19 points 17 hours ago (6 children)

Unforunately the latest stuff I've seen is all about keeping character consistency, which is basically having a fixed frame of reference for every generation. What I don't get not knowing much about the details is how LLM generation is faster than actual 3D modeling with more details? Perhaps overall it is faster per frame to generate a 2D image vs. tracking all the polys.

Not saying which is right to do, there's lots of baggage with discussing AI stuff, just wondering about the actual tech itself.

[–] knightly@pawb.social 29 points 16 hours ago* (last edited 15 hours ago) (1 children)

What I don't get not knowing much about the details is how LLM generation is faster than actual 3D modeling with more details?

It's not, DLSS5 takes a frame as rendered normally by your GPU and feeds it into a second $3k GPU to run the AI image transformer.

There is no performance benefit, in fact it adds a bit of latency to the process.

[–] paraphrand@lemmy.world 11 points 13 hours ago (1 children)

And Nvidia claims it will release without the need for a second 50 series card this year.

Lots of bullshit being laid out by Nvidia here.

[–] SaharaMaleikuhm@feddit.org 4 points 6 hours ago

Even then it will be a performance loss either way. It's exactly the opposite of what DLSS used to be for.

[–] Eggymatrix@sh.itjust.works 5 points 17 hours ago (1 children)

Polys is not where expensive computation is. The bottleneck is raytracing and volumetric fog etc. All those things that make a game look more real and natural.

I think this dlss stuff could potentially substitute raytracing and other light/shadow/reflections/transparency things that are very expensive to both program correctly and calculate every frame.

My two cents

[–] phailhaus@piefed.social 6 points 15 hours ago* (last edited 15 hours ago) (1 children)

Lighting is the space image gen struggles in most now. Individual areas will show convincing shadows, atmosphere, etc, but motivation and consistency is lacking. The shots from Hogwarts Legacy show that really clearly. Slice out a random 10%x10% chunk of the frame and the lighting looks more realistic, but the overall frame loses the directional lighting driven by real things in the scene.

[–] paraphrand@lemmy.world 4 points 13 hours ago* (last edited 13 hours ago)

I’m curious how well it handles lighting from unseen light sources that otherwise didn’t contribute as much to the scene as they should have. In other words, off screen lights that shine into the scene but are not fully rendered by traditional means. Same thing goes for reflections.

I expect a lot of nonsense being hallucinated in those areas.

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[–] orlyowl@piefed.ca 21 points 15 hours ago
[–] warmaster@lemmy.world 30 points 17 hours ago (1 children)

Nvidia DLSS (Deep Learning Super Sloppificator)

[–] knightly@pawb.social 11 points 16 hours ago

Double Latency Slow Sloppification.

[–] NONE_dc@lemmy.world 31 points 17 hours ago (6 children)

Personally, I don't know much about this technology. That said, I've heard that the original purpose of DLSS was to improve gaming performance, give you more FPS, and so on.

In that sense, many—myself included—are wondering: How is this slop generator going to improve game performance? How is giving Grace from RE9 a totally different face with make up on going to improve my gaming experience?

[–] inclementimmigrant@lemmy.world 16 points 17 hours ago* (last edited 17 hours ago)

All of this upscaling when it was presented over a decade ago was to give older cards a longer lease in life and now it's morphed into the mandatory way to get a stable framerate since developers can now just rely on DLSS and to a lesser extent FSR to get them to a acceptable framerate instead of optimization.

As for how will this improve the gaming experience? I honestly don't see it at this point. Back when it was the original goal, sure, now with this "Chat GPT moment for graphics", I see it only beneficial for corporate parasites and "shareholder value" as we wave good bye to artistic vision as everything goes to looking like AI only fans.

[–] SalamenceFury@piefed.social 18 points 17 hours ago

It makes "I fixed this ugly FEMALE character" chuds happy and that's what matters to them.

[–] zewm@lemmy.world 12 points 17 hours ago (1 children)

Saves payroll on artists which means more profits. #winning

[–] snooggums@piefed.world 2 points 16 hours ago

The artists are still necessary for the slop generator to have aomething ro slop all over.

[–] affenlehrer@feddit.org 6 points 17 hours ago

I think the idea is that you could use low resolution / detail models that take up less RAM and are faster to process and DLSS hallucinates a high res image.

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[–] BillyClark@piefed.social 21 points 17 hours ago

I find it interesting that the AI parts of the video have very little video in them. They have the original game moving along, and then they show the AI version and mostly keep it as a still. I suspect that they did this so that you can't do a side-by-side comparison and see that the AI version doesn't actually play as well as the original version.

Also, I've got to wonder about how it must feel to be an artist who worked on one of these games, and watch the thing you carefully hand-tuned to match the artistic vision of the game design be replaced by the mindless addition of wrinkles.

[–] wraithcoop@programming.dev 8 points 15 hours ago* (last edited 15 hours ago) (1 children)

I think Jensen said during a presentation a long time ago that a long term goal was to have graphics being entirely generated. This seems like a big step towards that.

[–] yggstyle@lemmy.world 10 points 14 hours ago

Nvidia realized they hit a wall on rendering... So they went full on into something that you can't properly benchmark - especially against competitors AND prior generations.

Nvidia went full snake oil... And really would like people not to notice.

[–] Ephera@lemmy.ml 8 points 16 hours ago (1 children)

Never cared for realism in games to begin with, so don't particularly care to comment on how it looks, but I've been thinking that I genuinely find it creepy.

Not just Uncanny Valley material, but also having these faces stare at you, always fully lit, it just gives me the creeps, kind of like a panopticon situation.
I don't fucking know, if that's my own trauma playing into that, where for the longest time, people looking at me generally meant they're about to bully me.

But either way, I'm about to head to bed and genuinely feel like there's a 20% chance I'll have a mild nightmare from that shit.
This whole AI craze has been a wild ride of all kinds of nightmare fuel, from depictions with missing/additional limbs to the weirdest warping of objects+limbs in those fucking generated videos. And the worst part is that some folks seem to just not see it or not want to see it, so they keep using the nightmare generators.

[–] Imgonnatrythis@sh.itjust.works 2 points 12 hours ago (1 children)

I guess by this description that perhaps it would be good for something like resident evil that strives to give you that uncanny creepiness no?

[–] Ephera@lemmy.ml 2 points 11 hours ago

Don't think the playable characters are supposed to be creepy, but yeah, a yassified zombie would probably fit right in. 😅

[–] KneeTitts@lemmy.world 8 points 17 hours ago

Everything tech bros touch, dies

[–] Sanguine@lemmy.dbzer0.com 9 points 17 hours ago (1 children)

Easy to avoid nvidia products these days anyway. Overpriced, marginal performance over AMD, and tied to AI slop globally. Never been so easy to vote with your wallet.

[–] Shadowcrawler@discuss.tchncs.de 2 points 17 hours ago

That would only work i they still gave a shit about gamers or the consumer market in general. They became a full AI Datacenter company, thats where they make the money. I don't think they will even produce consumer graphics cards in 5 years anymore.

Aren’t video games Art? Why does nvidia think it knows better than the artists? . And maybe I am the only one, but DLSS has never made any of my games look better ever. It’s always looked worse, and I now permanently turn that shit off and regret spending a 20 percent higher price for something I don’t use. I don’t usually agree with IGN articles, but this one hits it on the head.

[–] webghost0101@sopuli.xyz 6 points 17 hours ago

The upside of enshitification in newer games and crap like this is that i am less interested in playing the new stuff and the more so enjoy replaying older games.

Which also run at peak performance.

[–] tyrant@lemmy.world 4 points 17 hours ago (1 children)

It's crazy to watch these developers march everyone's jobs, including their own off a cliff.

[–] inclementimmigrant@lemmy.world 4 points 17 hours ago (1 children)

I don't think developers and artists have a choice when they're being told by the publishers to do it.

[–] tyrant@lemmy.world 2 points 15 hours ago

I get it, but there's always a choice

[–] SalamenceFury@piefed.social 3 points 17 hours ago (3 children)

And there's still people who think this is a good thing and an evolution in graphics. You can guess what their political alignments are pretty quickly.

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