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You know, the room inside your monitor full of little hamsters with tiny paintbrushes that speed paint everything onto the screen from the inside. They used to have a lot more room, but we had to breed the hamsters way smaller.
This is a beautiful description
Depth
Steam isn't even on wayland - complain about that ticket if you want HDR lol.
not to mention steam actually does have some degree of HDR support through gamescope, which steamdeck ships with.
(also HDR support on linux has barely started being a thing this year...)
Why would a games launcher even need HDR? Whether games support HDR or not is completely disconnected from HDR support of Steam.
Also Valve is sponsoring upstream development of HDR support in KWin and wlroots (Gamescope is based on it). Red Hat is working on Gnome stuff.
Thatβs just the client itself. Itβs also not entirely their fault, since they use CEF, and CEF is a colossal pain in the ass. The issues and the pull requests are all there, but it doesnβt seem like anyone is actively working on them at this point
Whelp, gnome doesn't even support hdr yet, but kde added preliminary support just recently. Also, nvidia added supports for hdr just recently with their v550 driver, released just last month. You probably can run hdr games today if you're willing to put some elbow grease. I'm lazy though, so I'll just wait.
It's not that hard, actually.
Got it working with Armoured Core VI on KDE, you just have to run the game in gamescope with some flags to enable HDR, and then KDE will pick that up as long as your monitor is HDR and it's enabled.
Forbidden West crashes when I enable HDR in the game settings, and Helldivers HDR is just so bad it's not worth using.
Wat
What is 10 bpc color? I am a Low end user. So, Please tell me
Imagine a gradient bar of red, green, or blue on a display. The latest displays show so many colors that the 256 shades in an 8-bits channel will show banding.
Banding is horrible for photo/video editing hence 10 bit displays that can show 1024 shades in a single channel which is more shades than our eyes can see.
HDR in gaming also uses 10-bit per channel, but it's often a gimmick with current cheap gaming displays and might show banding even if there are technically 10-bits. OLED gaming monitors should be able to display 10-bit accurately though.
Thanks for explanation
It's useless if you don't play games. 10-bit color depth. Most monitors and graphics cards support only 8-bit (per color). But high end ones, yeah, they do support 10-bit (HDR monitors).
The meme is not mine, stole it, but I did find it funny, even though I don't play games.
EDIT: Whenever you see a meme from me, just presume it was stolen, lol. I rarely make my own.
EDIT: Whenever you see a meme from me, just presume it was stolen, lol. I rarely make my own.
That one was already clear when you wrote "Itβs useless if you donβt play games." Actual media artists wouldn't say that about higher color depth.
PS: Professional media production uses 16bits per color channel: https://en.wikipedia.org/wiki/Color_depth#48-bit
Isn't HDR support on linux just a nightmare in general? I guess Steam is just waiting for linux to get its act together on this decades old feature rather than join in the madness it currently is.
Last time I tried it, it was a nightmare on Windows as well.
I have an HDR monitor and I turned that off because it looked awful. Nex Machina was completely unplayable even then, as it detected it anyway and shows a completely washed out picture.
Only consoles and set top boxes seem to support it properly. It looks really good when it works.
Might just be your monitor, HDR certifications mean barely anything and it's not uncommon for them to look worse with HDR than without.
My last 2 monitors supposedly had hdr but are unusable in reality.
Nah, it looked shit on my TV as well, and that's an LG OLED. Everything just a lot darker than normal, and only the actual HDR content looks right. The settings for SDR were next to useless.
It looked OK in a full screen game I did get working (one of the recent Tomb Raiders), but such a mess outside it, and it even corrupted the screen when trying to play full screen videos, leading to full system crashes.
The monitor isn't super bright for HDR content, but the issues go well beyond just that.
One of my monitors is "HDR ready", whatever that means. Sure as shit doesn't look like HDR though
The SteamDeck OLED has HDR support and so does KDE.
KDE has only had HDR support for a month.
I recently asked questions about HDR & automatic refreshrate switching for a linux HTPC, and the advice in the end was just to find whatever distro already has it all precofigured (and conflcting advice whether i'd need Wayland or X)... i was kind of amazed how poorly supported it appeared to be.
So yeah, if steam is like "yeah, we won't try to venture into that swamp", can't say i blame them after having dared to ask how to get it to work myself.
I've been able to play cyberpunk and the witcher in HDR, also elite dangerous. I have to use a separate tty where I launch gamescope, and have to boot with a patched kernel on a separate bootloader entry. It's not ideal, certainly, but it does work and the experience is good once I did get it working.
Ekhm, Steam is still 32 bit app with only X11 support. It canβt even figure out UI scaling based pn global scale. Itβs generally a mess.
Why do you even need that?
Because HDR is fucking amazing? Games really come to life with bright and vibrant colors.
I want to switch to Linux eventually xbut won't until it not only has full HDR support, but can also convert SDR games to HDR like Windows 11 can.
Hdr is the least of my worries, I want asynchronous reprojection in VR, PLEASE.
Wayland compositors might implement it this century
I thought some Wayland compositors already supported 10 bit per channel colour?
They do, I was joking. It's not as funny to say the ecosystem is slowly trudging along.
Amateurs should close tickets after 30 days and disable users replying to their own posts.
There is plenty of good reasons not to use proprietary software