Dewded

joined 1 year ago
[–] Dewded@lemmy.world 2 points 8 months ago (2 children)

Any reason why Keeper isn't on the list? Is it bad?

[–] Dewded@lemmy.world 1 points 8 months ago* (last edited 8 months ago)

You're totally on point. Lemmy has a lot of people stuck in the past. It's a significant bias.

The store will garner good sales and the Tekken devs will eat well. This will be enabled by people who see value in their work and happily pay for it.

It really doesn't matter what a vocal minority thinks, when the valuable non-vocal minority is out there paying big bucks for Kazuya in a fundoshi.

In order to reach new heights as a game service, Tekken needs all the money it can get.

People also seem to forget that Tekken started off in arcades. These arcade releases were far more aggressive in their monetization, especially in Korea and Japan. You would have people paying 5-10$ for a couple of hours. Players would also have to pay for their online player IDs.

Tekken 7 still had this business model. The game released for arcade in 2015. 2017 for all platforms.

The game was thoroughly milked before it was more accessible.

[–] Dewded@lemmy.world 3 points 9 months ago

I agree. There should be good laws already in place for this. Defamation should do it.

A "technically gifted teenager" is someone with an attention span longer than 5 minutes and a computer with a decent GPU. While definitely a scarce resource, not super scarce.

Running stable diffusion locally is getting easier and easier. Took me about 15 mins last time. I just followed the readme. It won't be long until it's just a one-click setup and everyone can do it.

[–] Dewded@lemmy.world 1 points 11 months ago (1 children)

Thanks!

That address is on the money. Bill should be funding local business in Africa directly for the most immediate impact in the region.

His current approach at best helps once the innovations become accessible.

I do agree with Gates in part that hunger is a production problem. Increasing supply lowers price, which would help with food accessibility. It's not a silver bullet and has many blockers, like the issues mentioned in the address.

[–] Dewded@lemmy.world 13 points 11 months ago (3 children)

Do you have articles on Gates' work causing harm on the food sector? I'd love to learn more.

He had some valid reasoning behind preventing an open source covid vaccine. Whether it was the right call is up for debate.

The most prominent reason that stuck in my mind was to ensure the vaccines were of high quality and made using proper equipment. This is reasonable as a bad one could've drastically reduced trust among the general population.

[–] Dewded@lemmy.world 9 points 11 months ago

I work in an AI company. 99% of our tech relies on tried and true standard computer vision solutions instead of machine-learning based. It's just that unreliable when production use requires pixel precision.

We might throw a gradient descent here or there, but not for any learning ops.

[–] Dewded@lemmy.world 1 points 11 months ago

Pretty much. Doesn't help that Firefox is the best browser for customizing your browsing experience. So all adblockers are very good on it.

Probably some summer trainee tasked with solving the Firefox + ublock Origin combo made an oopsie.

With all that said: fuck Google for even beginning their crusade against adblockers.

[–] Dewded@lemmy.world 1 points 1 year ago

The cynic in me says nothing significant enough changed.

Not all Unity devs are small. Especially the ones Unity is prominently targeting this for. A good example is Niantic. They made 650 million in revenue last year.

Unity has a market share of 75% in mobile. Many major mobile titles with hundreds of millions in revenue are Unity. Plus a vast number of big publisher funded "indies", however the revenue to gain there is chump change in comparison. Ranging anywhere from 0-200k depending on annual sales and number of installs.

Unreal's business model is taking 5% of your revenue, which is more than Unity's new cap of 4%. Which only activates at 1 million in annual revenue.

One might argue even that small indies are not small if they reach 1 million in annual revenue. While not neglible, it's still just 40 000 if you managed to get like 200 000 installs.

Obviously it's understandable why devs would rally to the barricades. It's their money to lose. Unity's value proposition is in how much development time they save. Which is often than not worth a lot more than 40 000 dollars given the amount of time it takes to develop an engine.

I think Unity also offers a wide array of added value services compared to Unreal in the form of easy-to-implement IAP and ads. Both are the cancer of mobile games, but also the de facto business model on the platform.

Their initial plan was poorly communicated and shit, but the adjustment is fair.