Flamekebab

joined 3 months ago
[–] Flamekebab@piefed.social 19 points 1 month ago* (last edited 1 month ago) (2 children)

Something I've not seen anyone else comment on Fallout 4 is that the voiced protagonist could have been used to fill in the world.

As in, when I visited the remains of Boston airport, it'd be great if my character could talk to themselves (or voice effect to imply thoughts) about how s/he had memories there. Give me a feeling for their life before they were frozen.

[–] Flamekebab@piefed.social 3 points 1 month ago

The spore lore was only implemented in 1997. Before that their reproduction worked differently.

[–] Flamekebab@piefed.social 6 points 1 month ago (2 children)

Is there a single canonical citation for this? It feels like a meme.

[–] Flamekebab@piefed.social 5 points 1 month ago

Which Ork models have nipples?

I can't say my knowledge of the current range is exhaustive, but I can't think of a single model that has one from the 1998 - 2016 era. There's a runtherd with a piercing where a nipple would be, but no nipple.

[–] Flamekebab@piefed.social 51 points 1 month ago (1 children)

How long are they planning to be hamstrung by the tech debt they've accrued? Sooner or later they're going to have to do something about it, surely?

Their games all look the same, in that it's always obvious that it's a Bethesda-engine game (whatever they're calling it this week). They're always janky, usually at least a console generation behind their contemporaries, and they always feel held together with duct tape and prayers.

Playing their games is an exercise in sighing and trying to ignore the jank. Everything always feels like it's wheezing along and trying to do anything beyond the obviously intended actions is likely to cause instability in the quest scripting.

I'm reminded of how Deus Ex players would try something only to find that the game was built to take that into account and allow for it. It's the opposite of how it feels playing Bethesda's games.

[–] Flamekebab@piefed.social 5 points 1 month ago

This takes me back to How to Kill a Brand in the PS3 era: https://www.youtube.com/watch?v=KfmBzllkbUM

[–] Flamekebab@piefed.social 3 points 1 month ago* (last edited 1 month ago) (1 children)

I played through it on my Xbox One X some years ago and had fun with it. It didn't run at 60 fps, but 2160p30 was a very cinematic experience regardless.

Edit - here's a screenshot:
Image
https://i.imgur.com/nQcge1u.jpeg

[–] Flamekebab@piefed.social 15 points 1 month ago* (last edited 1 month ago) (1 children)

-There's a good chance you can beat Nintendo, but you've got to visualize how you're going to win, okay?
-Gotcha...
A CONGENITAL HEART DEFECT HAS APPARENTLY FELLED NINTENDO'S LAWYER MOMENTS BEFORE THEY COULD STEP INTO THE COURTROOM

[–] Flamekebab@piefed.social 2 points 1 month ago

To quote Bernard Black: "Well expect away!"

[–] Flamekebab@piefed.social 4 points 1 month ago

A smaller, cheaper alternative to the high end models.

[–] Flamekebab@piefed.social 2 points 1 month ago (4 children)

The Temple of Trials is intended to be a tutorial - something the executives insisted they include. The first game's tutorial is in the manual.

[–] Flamekebab@piefed.social 2 points 1 month ago (6 children)

The maze puzzle with the electrified floor is some absolute bullshit. I wonder if there's a mod to remove that nonsense?

As for the beginning, I used a mod to skip the Temple of Trials because you're absolutely right, it's such a tedious slog. Yay, executive meddling!

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