GolGolarion

joined 1 year ago
[–] GolGolarion@pathfinder.social 1 points 1 year ago* (last edited 1 year ago)

Angry dogs hate spooky basements i guess. It's pretty haunted down there

[–] GolGolarion@pathfinder.social 5 points 1 year ago (2 children)

If you've never played Fear and Hunger, it's really easy to assume that there's no tutorial. At the very start of the game, a pack of angry dogs appears and mauls you to death. If you go through the front door, the pack of angry dogs follows you and mauls you to death. You can escape from the dogs in battle, but they'll keep chasing you on the overworld until they maul you to death.

The lesson the game wants to teach you is "Hey, don't stick around and fight enemies that will maul you to death", and "Hey, you should actually check out the side passages instead of the obvious way forward" because the dogs will not maul you to death if you dip into the side passage in the very first area. The game has a lot of such side passages that you need to look for later on that will save you so much grief, but you have no way but to intuit that this is something to look for in the first place after being mauled to death by dogs a few times.

[–] GolGolarion@pathfinder.social 43 points 1 year ago (2 children)

What do you mean "dont turn it into a weapon," i have a dedicated spot on my action wheel specifically for turning things into weapons. My barbarian buddy can do it as a bonus action

[–] GolGolarion@pathfinder.social 1 points 1 year ago* (last edited 1 year ago)

human interaction, mostly. I get a lot of my new music from a guy who scours bandcamp for stuff he likes as a hobby.

[–] GolGolarion@pathfinder.social 7 points 1 year ago (2 children)

Origins and the Awakening expansion. The rest are just kind of bad to play, imo. Not to say you wont enjoy the experience, I just think they're unfun.

Huh, rimworld is kind of like sims 2 if you think about it. You control a bunch of hapless goons, build nice houses for them, and orchestrate their tragic demises.

[–] GolGolarion@pathfinder.social 2 points 1 year ago* (last edited 1 year ago)

i cannot express how disappointed i am that hes not a killer

[–] GolGolarion@pathfinder.social 43 points 1 year ago (5 children)

I think you've nailed it by outlining the worry of kids without an income of their own - if you can't buy what you want whenever, game length is a plus, but when you've got disposable income, summer sales, the odd free game, and new good titles coming out all the time, brevity's more valuable than each game being a forever-game.

[–] GolGolarion@pathfinder.social 3 points 1 year ago* (last edited 1 year ago) (2 children)

https://invidious.io.lol/playlist?list=PL57hJfweW_2uqAdRACg-s5Siq_SBEwi2L

SBFP suffer through Omikron the nomad soul. This LP is definitively the best way to experience that game

I need a high-fantasy dungeon crawl... in the immersive sim genre.

[–] GolGolarion@pathfinder.social 1 points 1 year ago* (last edited 1 year ago)

The first party nintendo series are worth checking out across the board; Mario Odyssey, Zeld 1&2, Metroid Dread, Smash Ultimate, Fire Emblem 3h, etc. etc. *edit: except pokemon, those ones are trash. Play Casette Beasts instead.

Indie titles like Hollow Knight, Stardew Valley, Celeste, and Gungeon I end up liking more than their PC versions since you can lounge in bed and play them.

Skyrim, Dark Souls really don't need me to sell them, pick em up if you haven't played them before, or just want to play them again. Wondeful 101, Astral Chain and Bayonetta 1 & 2 are fun.

I like Warframe, so I'll plug that too, even though you're probably not going to want to play it undocked since it's an online thing.

[–] GolGolarion@pathfinder.social 4 points 1 year ago (2 children)

ah man, ive given up on AC a while back, is Valhalla worth the time? I was under the impression they were all mostly the same with a different coat of paint

 

cross-posted from: https://pathfinder.social/post/57797

Howdy everyone, you might be surprised to hear there's a 3rd edition of an unofficial TTRPG based on the elder scrolls, or you might not! It's a classless party-based d100 system where you can do all sorts of wacky stuff like make custom spells and enchant a fork to cast Absorb Health on hit.

I have a question about how you would judge a funky interaction though. The Atronach stone grants the Spell Absorption (5) trait, which does as follows:

"Whenever magic of any kind affects them, roll a d10. If the value is less than or equal to 5 the magic has no effect on them and instead they regain missing MP up to the cost of the magic."

Nice. It helps offset the Stunted Magicka trait, which prevents natural regeneration of your MP. However, it's a bit of a double edged sword. Suddenly whenever you need healing, it's a coin toss as to whether you recover HP or MP, which could be disastrous in certain circumstances. When the party Recalls out of the collapsing mine, you might be left behind!

On the other hand, the Mysticism school offers the Absorb Health and Absorb Magicka effects, which deal X damage to an enemies HP or MP, then restores half as much HP or the entirety of MP damage to the caster. Ordinarily, this is an inefficient conversion of MP to Damage/enemy MP, but with the Spell Absorption, it can completely recoup your spent MP 50% of the time... and it's trivially easy to make multi-hit weapon enhancement spell to grant you that coin toss on every swing of your axe, or a big pulse or cloak effect to proc a bunch of absorptions at once.

My question to you is, is that too much? Is that a proper "reward" for dealing with a 50% failure chance on critically important effects? At first blush, it seems cracked and definitely not intended, but I'm not convinced the upsides eclipse the downsides.

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