I'd go further, restrict the market cap for businesses so they have to spin off if they get too big. Add to that a value limit for the number of boards you can sit on so 30 companies can't be controlled by the same people.
KittyCat
Counterpoint, in TF2 teamwork is also very important, yet every class can quickly drop every other one. Even medic can drop a heavy in under 4 seconds of sustained fire.
The fundamental issue with this game is they made some classes absolutely stomp others in 1v1. If you want to make a game that can scale to different team sizes, every class should at least have a chance of beating any other.
If I remember correctly they were in drydock and thus shutdown during the initial attack
Except it is in 3d, you can just only see 1 slice at a time making it that much harder.
The only way I can see this working is battle royale style, stick 100 taxies on a map and kill the lowest performer every 10 seconds. But also allow for some sort of stealing other people's pasangers and money to make it interactive. That has the potential to be fun if made correctly, which it won't be unfortunately.
Nope, those huge lenses spin around it
Nope, those huge lenses spin around it
Picard season 3 has a longer battle, and its a lot more 3d than previous shows.
You're part of the problem
I think we all know the real answer, the matrix runs on windows XP
I completely believe that he was making 1$ a day at some point, he's just neglected to talk about the 20 million he had in the bank from daddy.