Matty_r

joined 2 years ago
[–] Matty_r@programming.dev 11 points 1 day ago (1 children)
[–] Matty_r@programming.dev 1 points 3 days ago

Oh hell yeaaa

[–] Matty_r@programming.dev 1 points 3 days ago

Probably grain or something drying out, though I thought that was more on the side of the road rather than right in the middle of it.

[–] Matty_r@programming.dev 1 points 4 days ago (2 children)

I recently got a Dreame with the intention of eventually getting Valetudo on there. Seems pretty overwhelming though to make the little breakout board

[–] Matty_r@programming.dev 4 points 1 week ago

"like sitting in front of a whopping 171-inch display from four meters away"

[–] Matty_r@programming.dev 2 points 1 week ago

Its going to take me 12-18 months to work on it. I've taken a break from development at the moment but will be picking it up again in a couple weeks. I will absolutely be making it open source for sure.

The XMPP specification is massive, and its been taking a long time to decipher it and also trawling through debug logs to compare implementations.

Thanks for the info, I'll look at how I might add that stuff. Its super early in the development so I'll keep that stuff front of mind.

I'm writing it in Rust.

[–] Matty_r@programming.dev 2 points 2 weeks ago (1 children)

Using them together. Bevy is your "backend" and egui runs inside it and is used as your interface. Bevy, being a game engine bevy will be more than capable of doing the stuff you need.

I'm using the bevy_egui crate.

[–] Matty_r@programming.dev 3 points 2 weeks ago (3 children)

I've been working with Bevy and egui, and have found it pretty nice. At the very least that might help get you started in your research.

[–] Matty_r@programming.dev 7 points 2 weeks ago

As they say, the last 20% of a project takes 80% of the time. Thats where all the boring stuff lives or the stuff that you've put off over and over again.

Get through it and you'll be able to get back to the stuff you enjoy again.

[–] Matty_r@programming.dev 9 points 2 weeks ago

Not a bad idea really. Though if there is a problem I can't solve within the hour, I tend to dwell on it and work through it in my head until I can get back to it. Thought just going cold turkey (so to speak) for the holidays might be better this time around.

[–] Matty_r@programming.dev 6 points 2 weeks ago

I think this year will be a lot less code at work, and more documentation etc for sure. So that might actually help keep me motivated with my own projects to keep on that coding mindset.

 

This is a first for me. I've got some personal projects I want to work on, and I really enjoy programming. Normally first thing in the morning I'll spend an hour waking up, drinking coffee, and writing some code.

I'm a professional software developer, and software development is a passion and hobby. But I felt like I needed a bit of a reset so I've made an effort to not write any code at all during the Christmas/New Years holidays (about 3 weeks).

Honestly I don't feel like I've missed out, but I'm definitely looking forward to getting back into it and I think I'll benefit from it. Ill be back at it again next week.

I know 3 weeks isn't a huge amount of time in the grand scheme of things. Have you found yourself taking a complete break from coding? How did you find things when you had to start up again? Felt like it benefitted you or ended up losing the trail a bit?

[–] Matty_r@programming.dev 3 points 2 weeks ago

Look at me move!

 

Hey all, I've been contemplating what approach I should take in my app, think along the lines of mapping with lots of UI elements but also a 2D portal/window for showing the map etc.

I want it to be cross platform so thought I'd go with Egui and look at implementing the "game" parts to that. But as I thought more about it, maybe it would be more beneficial to use Bevy and rely on its UI framework.

Thoughts? Maybe Bevy would be easier, but might be too much of a hit on performance because its not a game that I'm making. Egui might be more difficult to add the game stuff, but more performant and not running a full game engine.

I'm really conflicted. It would be good to be able to turn off/disable the game part of it to reduce load if it isn't needed at the time

 

Hey all I'm working on writing an XMPP client and just doing some casual research. What would you say makes a client better than others? Cross platform? Native/web client?

I'm trying to decide if I focus on just a desktop client - which would reduce the scope, but it might be better to focus on a something more web based (I.e electron)

44
submitted 3 months ago* (last edited 3 months ago) by Matty_r@programming.dev to c/selfhosted@lemmy.world
 

Hey all. I started writing an XMPP client just for learning purposes and I'm not sure on how widely used it actually is. Where is it actually used? Are there communities out there that actually use it?

Wasn't sure where to actually post this. Sorry if its a bit off topic

 

Hey all, just wondering if there are blogs or podcasts out there that cover common design patterns in Rust. I'm a Java dev and have tried a few times to get into Rust, but it feels like I'm solving problems in a way that aren't the most optimal for Rust because I'm still in that Java mindset.

Anyway I'm working on an XMPP client and my current challenge is working to implement some sort of event/listener system where I can trigger functions when I receive certain XMPP message types.

I put together a simple XML parser to deserialize (haven't done serialisation yet) messages which I can then determine the type of message it is. I was thinking maybe an event driven setup might work best here but not sure where to start in a Rust idiomatic way.

The idea would be we receive a Proceed message for TLS negotiation, this would trigger the tls_upgrade function which itself will send messages and need to react to the response as part of the negotiation step. But, again I'm not sure this would even be the best approach.

What I'm doing now is calling the tls_upgrade function which will do its own handling of sending a negotiation message, then looping on read_line on the stream hoping that the next message is the next needed message in the negotiation process.

So some advice on common patterns used in Rust in blog form or even podcasts would be a good learning resource.

Cheers.

 

Hey all, just hoping to get some advice on any software out there that can help me keep on top of all the VMs i'm running on my Proxmox instances, and potentially my other machines I have too.

I'm looking for a way to help me stay on top of updates and things like when the machine was last online, last rebooted etc etc. There are commercial products for such a thing, and I don't necessarily want to install any sort of Agent on each of the machines (if I can avoid it).

I looked at something like Homarr, but not sure if that's what i'm really after.

What recommendations do all you have?

27
Hardware monitoring (programming.dev)
submitted 4 months ago* (last edited 4 months ago) by Matty_r@programming.dev to c/linux_gaming@lemmy.world
 

Hey all, Just wondering what you use for hardware monitoring if you have an app that can show various speeds and temperatures etc?

Quick edit: what about stress testing as well?

 

Hey all, I know that switchable graphics is a thing in laptops where there is usually a single port. But how would you go about it on desktop? Do you put your monitor in the onboard HDMI or on the dGPU port? There are other issues associated with doing it of course, but I thought it might save on power and noise if I used the iGPU as much as possible.

Only have a nvidia GPU at the moment, but hoping to get an AMD 9070 at some point

13
submitted 6 months ago* (last edited 6 months ago) by Matty_r@programming.dev to c/linux_gaming@lemmy.ml
 

Hey all, just got the 8BitDo Ultimate Wireless 2 and just wondering how I can update the firmware? I had a look around and not sure if the updater works under wine, I had a go but didn't seem to recognise that it was plugged in.

Any advice? I primarily got this to use with my desktop and Steam Deck - maybe the Deck can update the firmware?

Edit: had to use a windows VM, pass-through the USB, then update that way. Gyro and all the buttons are recognised on the Steam Deck.

 

Hey all, just looking for some advice. I'd like to do a WASM application, just generally like a calendar + notes app. I'd like it to work on mobile and desktop through the browser. It'll be served through Actix with Diesel for the backend. For the "frontend" I was thinking egui or leptos.

I'd like to avoid any JavaScript, so thought SSR might be the best approach.

Any thoughts/pitfalls? Should I look at something else for the frontend?

Its a lot of working parts for a calendar + notes app, but this will be a testing ground to see if I can get it all going :S

118
submitted 8 months ago* (last edited 8 months ago) by Matty_r@programming.dev to c/selfhosted@lemmy.world
 

Hey all, i've decided I should probably setup something else to help block nefarious IP addresses. I've been looking into CrowdSec and Fail2Ban but i'm not really sure the best one to use.

My setup is OpnSense -> Nginx Proxy Manager -> Servers. I think I need to setup CrowdSec/Fail2Ban on the Nginx Proxy Manager to filter the access logs, then ideally it would setup the blocks on OpnSense - but i'm not sure that can be done?

Any experience in a setup like this? I've found a few guides but some of them seem fairly outdated.

Edit: thanks everybody for the great info. General consensus seems to be with crowdsec so I'll go down that path and see how it goes.

Edit 2: So after having it up and running for the better part of a day, i'm going to remove it again. For some reason there was a performance impact loading websites, probably because it was waiting for a response from the Crowdsec hub? Either way, after stopping it from running everything is back to normal again. So I might revisit how I do it and probably try Fail2Ban now instead. Thanks everybody

 

Hey all, I've got ZFS pool created and just create a VM drive in that pool like normal, then Jellyfin just has that drive mounted. I think I'm losing the best parts of ZFS through this manner.

How should I set this up properly? Create a media pool or something and have VMs accessing the pool directly?

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