- Maybe 3?
Matty_r
Probably grain or something drying out, though I thought that was more on the side of the road rather than right in the middle of it.
I recently got a Dreame with the intention of eventually getting Valetudo on there. Seems pretty overwhelming though to make the little breakout board
"like sitting in front of a whopping 171-inch display from four meters away"
Its going to take me 12-18 months to work on it. I've taken a break from development at the moment but will be picking it up again in a couple weeks. I will absolutely be making it open source for sure.
The XMPP specification is massive, and its been taking a long time to decipher it and also trawling through debug logs to compare implementations.
Thanks for the info, I'll look at how I might add that stuff. Its super early in the development so I'll keep that stuff front of mind.
I'm writing it in Rust.
Using them together. Bevy is your "backend" and egui runs inside it and is used as your interface. Bevy, being a game engine bevy will be more than capable of doing the stuff you need.
I'm using the bevy_egui crate.
I've been working with Bevy and egui, and have found it pretty nice. At the very least that might help get you started in your research.
As they say, the last 20% of a project takes 80% of the time. Thats where all the boring stuff lives or the stuff that you've put off over and over again.
Get through it and you'll be able to get back to the stuff you enjoy again.
Not a bad idea really. Though if there is a problem I can't solve within the hour, I tend to dwell on it and work through it in my head until I can get back to it. Thought just going cold turkey (so to speak) for the holidays might be better this time around.
I think this year will be a lot less code at work, and more documentation etc for sure. So that might actually help keep me motivated with my own projects to keep on that coding mindset.
Look at me move!