MonkeMischief

joined 2 years ago
[–] MonkeMischief@lemmy.today 6 points 1 month ago

extremely good "search engines" or interactive versions of "stack overflow"

Which is such a decent use of them! I've used it on my own hardware a few times just to say "Hey give me a comparison of these things", or "How would I write a function that does this?" Or "Please explain this more simply...more simply....more simply..."

I see it as a search engine that connects nodes of concepts together, basically.

And it's great for that. And it's impressive!

But all the hype monkeys out there are trying to pedestal it like some kind of techno-super-intelligence, completely ignoring what it is good for in favor of "It'll replace all human coders" fever dreams.

[–] MonkeMischief@lemmy.today 14 points 1 month ago (1 children)

It will have consumed the GigaWattHours capacity of a few suns and all the moisture in our solar system, but by Jeeves, we'll get there!

...but it won't be that impressive once we remember concepts like "monkey, typing, Shakespeare" were already embedded in the training data.

[–] MonkeMischief@lemmy.today 9 points 1 month ago* (last edited 1 month ago) (1 children)

Sometimes a bad UX is just bad UX.

Totally can be! Absolutely!

Although Blender's amazingly usable now and has had lots of love in that regard! But it took a LOT of support to get this far.

Good UX is crazy important.

I think I'm more irritated at the people who seem to show up in so many FOSS discussions, expect FOSS alternatives to compete 1:1 with their billion-dollar corpo-ware of choice, demand the world of it, offer zero support, and then declare "it sucks and isn't ready for the real world" because it's not so perfect that Autodesk and Adobe are like "Well we've had a good run, guys." and give up lol.

I sympathize because I know where the frustration comes from. They're sick of their tools being held hostage by interests that constantly seek to screw them! But change requires flexibility, cooperation, and support.

I think a lot of people just don't want to say "I want Maya/Photoshop/Excel/Solidworks/Windows/etc...but free and without dark-patterns!" (Don't we all lol) Because they know that sounds unreasonable (yarr aside lol) , but people tend to get settled and comfortable with whatever got to them first.

But taking that out on the community isn't helping anybody.

Constructive criticism of UI/UX is absolutely essential though, and requires a lot more understanding of how humans interact with things than simply "Well, billion-dollar-ware has always done it this way." Haha

[–] MonkeMischief@lemmy.today 3 points 1 month ago* (last edited 1 month ago)

Godot is something I can still be super newb at and yet straight up admire. The nodes tree / scene system is a work of genius and I love it so much.

I do feel like a lot of inspector bits suffer from unintuitive "hard to distinguish menu to sub-sub-sub-sub menu" UX, but I think the editor's "expand all inspector headings" (or something) option is really handy for knowing what you're working with, and mitigates that a little.

[–] MonkeMischief@lemmy.today 18 points 1 month ago* (last edited 1 month ago) (3 children)

I am sympathetic but also so damn tired of seeing what essentially translates to:

"Look, [megacorpo] bought out my school's ecosystem so that's all I learned. It's "industry standard", I can't believe this FOSS can't even do this one niche corporate-job feature, therefore it's objectively terrible / not ready / inferior / useless for job work."

Which can usually be further boiled down to:

"I tried it but it wasn't a carbon copy of my preferred corpo-ware without any strings attached so it basically sucks."

[–] MonkeMischief@lemmy.today 8 points 1 month ago* (last edited 1 month ago) (2 children)

These kinda "3d" archery shoots were so much fun.

One optional /bonus target at the end had a steel plate with a T-Rex painted on it, and a narrow hole in the middle to shoot through... And beside it was a graveyard hay bale full of obliterated arrows of those that tried. (Don't touch shattered carbon fiber, kids!)

One required a kneeling shot and through a large PVC tube to hit a turkey target at the end...I kid you not, I used a bent aluminum arrow, it bounced off the wall of the tube, and right into the bullseye. Sadly this was well before reliable pocket video but I did get a picture of the resulting shot with my Palm Zire 71! ...I wonder if I still have that picture now somewhere...

It was really cool seeing people shooting with everything from modern recurves, to compound bows (my flavor), to very fine "primitive" bows.

Archery though. Love it. Really fun sport. Great people, lots of skill. I was taught by an olympic coach but enjoyed the more practical "simulationist" kind of shoots like these.

[–] MonkeMischief@lemmy.today 2 points 1 month ago

New games all gotta have that "camera mode" now!

[–] MonkeMischief@lemmy.today 3 points 1 month ago

It's more kinda pitiful. They're just really bumbling and clumsy so you'll occasionally just hear a little thunk against a window like a lightly thrown acorn or something hahaha.

[–] MonkeMischief@lemmy.today 4 points 1 month ago* (last edited 1 month ago)

I'm a newb still but was put off by having to use "Conda" to manage a ton of virtual Python environments ultra-specific to the applications they were designed for. Blegh!

[–] MonkeMischief@lemmy.today 1 points 1 month ago

I kinda feel like we're 75% of the way there already, and we gotta be hitting with everything we've got if we're to stand a chance against it...

[–] MonkeMischief@lemmy.today 3 points 1 month ago

I don't think they meant that. Probably more like

"Don't upload all your precious data carelessly thinking it's un-stealable just because of this one countermeasure."

Which of course, really sucks for artists.

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