PastaRhythm

joined 1 year ago
[–] PastaRhythm@lemmy.world 1 points 2 months ago

I find gamepads to be more comfortable than mouse and keyboard, and most modern games are designed such that all of their functions can be performed comfortably on controller. I also tend to play a lot of games that benefit from having an analog stick.

All just preference, of course. Kb/m and gamepads are good at different things.

[–] PastaRhythm@lemmy.world 1 points 2 months ago

Very fair. Personally, I think most games made today are designed around gamepads (with the exception of some genres, especially shooters), but even then kb/m does work fine for most games.

[–] PastaRhythm@lemmy.world 1 points 2 months ago

That's a good point. I did say "most games" because some genres are definitely better on kb/m, but I didn't think about how that's what most Steam users are probably playing.

[–] PastaRhythm@lemmy.world 7 points 2 months ago (7 children)

I think that article's headline is incorrect. Valve's article said that 10% of controller sessions are Steam Decks, not 10% of Steam Input sessions. Here's Valve's article: https://steamcommunity.com/games/593110/announcements/detail/4142827237888316812

So weird that only 15% of Steam sessions are using controllers. I thought everyone had a controller. Most games are just better with a gamepad.

59% of controller sessions are using Xbox controllers. Not surprising, but I wonder how many of those Xbox controllers aren't actually Xbox controllers. I use an 8BitDo Pro 2, which uses X-Input on PC. Though the majority of my gaming is done on Deck now.

[–] PastaRhythm@lemmy.world 42 points 4 months ago (1 children)

I've noticed that the games that dominate this list every month are very long games designed to suck players into their gameplay loops for hundreds of hours. Nothing wrong with that, but it makes me wonder if there are short games that are very popular, yet get left off of this list just because they end in 10 hours. I would like to see a top 20 list sorted by number of players rather than playtime.

[–] PastaRhythm@lemmy.world 9 points 8 months ago (1 children)

Low profile circle pads for joysticks aren't bad at all IMO. Some people dislike them. Depends on the person.

I don't think I would want a Steam Deck in this form factor. The current Deck honestly feels like the perfect size for me. Not too big to be unruly, not too small to be uncomfortable. I totally understand the appeal of a pocketable device, but I've come to realize that I really just don't have a need for a device that portable and would rather have something bigger. A device this small wouldn't have the same number of inputs and would greatly compromise on comfort. That's mostly a me thing, though. Plenty of people want smaller handhelds, so a smaller handheld PC could probably find an audience.

I would love an Android smartphone that's like this. Not a gaming-centric device like a Retroid Pocket, but something that could be my daily driver smartphone while also offering physical controls for a quality gaming experience. Basically the Xperia Play, but modern. It would be far less cumbersome than carrying around a gaming device in addition to my phone, making it much more practical for me.

[–] PastaRhythm@lemmy.world 13 points 10 months ago

Taki Udon went pretty in-depth with thermals in their review. The already great thermals have been drastically improved. The OLED runs cooler in general and does a better job of keeping the heat away from your hands. The fan is quieter than the old model. I linked to the part of the video where they discuss thermals, but the whole video is pretty interesting.

[–] PastaRhythm@lemmy.world 3 points 11 months ago

Emulation Station might, since a lot of people use it as a frontend for their emulators. Since ES runs in a separate window while you play, all the time spent playing emulated games would all add to ES's total.

[–] PastaRhythm@lemmy.world 6 points 11 months ago* (last edited 11 months ago) (5 children)

I feel good for CDPR. They fumbled the launch of Cyberpunk, but people are still playing the crap out of it, so I guess they handled it well in the end. It must be horrible to have worked on a game for years, only for it to blow up the way Cyberpunk did.

Edit: Though I suppose the launch was only "fumbled" on last gen hardware.

[–] PastaRhythm@lemmy.world 3 points 1 year ago (1 children)

Woah! You can make a terminal game and have people just... ssh into it and they're playing? That's so cool!

Very good version of Tetris! Rotating and wall kicking feel like how they should, there's some time before the piece touches the ground and it locking into place, you have the 7-Bag system going, it's great! Excellent job!

[–] PastaRhythm@lemmy.world 2 points 1 year ago

Yeah, that's exactly my problem with a lot of the Deck's competitors. They're trying to out-spec the Deck, but there's a lot more that factors into a fun experience than just power. SteamOS's Game Mode might be the best UI I've ever used. I also love the Steam Deck's controls to death and could go on a very long rant about them, but I'll hold that in.

[–] PastaRhythm@lemmy.world 2 points 1 year ago

Absolutely. I definitely feel like the Steam Deck is better than the Ally. SteamOS is amazing, and the Deck's plethora of input options brings the gaming experience to the next level.

I wasn't sure if you were aware of the Ally, so I brought it up just to make sure you know what options you have. I would still recommend the Deck over the Ally any day of the week, though.

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