SpaceScotsman

joined 2 years ago
[–] SpaceScotsman@startrek.website 18 points 5 months ago (1 children)

OK, but all the ticks can go die in a fire

[–] SpaceScotsman@startrek.website 4 points 6 months ago

ahem, that's PROFESSOR Hanks, thank you very much

[–] SpaceScotsman@startrek.website 14 points 7 months ago (2 children)

This clever pricing system is only available on Itch.io, [...] It is also on sale on Steam until March 7, but that price doesn't fluctuate.

I thought steam had some sort of t&c agreement where you had to price all copies of a game the same no matter the store they were on. surely this would violate those rules. or am I misremembering that?

[–] SpaceScotsman@startrek.website 3 points 7 months ago

"Key franchises"? And they don't think WW is a key franchise? Out of all their films from the past few years, the WW ones have been some of the best. If they don't want to do anything with it, they don't deserve the IP.

[–] SpaceScotsman@startrek.website 2 points 8 months ago

I'm not sure if this counts as gameplay mechanics or rather narrative structure, but games like Outer Wilds, Fez, Tunic, where the exploration and discovery of the game is the end goal of playing the game, not just getting to the game's end state.

I'm not sure if there's an accepted term for these games, but I've always thought of them as "archaeology" games. There's a bunch of stuff, both plot and gameplay, that is hidden (sometimes in plain sight), until you discover it and find out what meaning it carries.

[–] SpaceScotsman@startrek.website 1 points 8 months ago

It's honestly not amazing. It's a third person shooter across multiple different levels of built up environments, offices, corridors. The enemy AI is pretty terrible, and although there are different tactics you can use to "hack" and take over enemies or melee, it's usually just easier to shoot.

But the parkour style navigation stood out. You can do wall jumping, which I was not expecting, and there are hidden pickups you can explore and find. And the open environments are nice (the corridors can feel a bit samey after a few levels).

It feels like one of those tie-ins that, had the dev team had more time to explore, balance, and really make it into its own game, might have been really good.

[–] SpaceScotsman@startrek.website 7 points 8 months ago (3 children)

I've downloaded some old PS2 era games. Some of the gameplay is quite dated, but I really enjoy the retro feel of the environments and graphics. Perfect photorealism isn't always necessary to enjoy a game. I've been playing Burnout and Ghost in the Shell SAC.

[–] SpaceScotsman@startrek.website 29 points 8 months ago

Maybe if he wans to be able to make games for longer, he needs to dial it back and get a manager that can plan to reduce the amount o crunch needed, ideally to zero. The attitude that crunch should be normal in creative projects is atrocious and needs to go.

[–] SpaceScotsman@startrek.website 3 points 9 months ago (1 children)

"The two models, the 30TB ... and the 32TB ..., each offer a minimum of 3TB per disk". Well, yes, I would hope something advertised as being 30TB would offer at least 3TB. Am I misreading this sentence somehow?

[–] SpaceScotsman@startrek.website 5 points 9 months ago (1 children)

magic databases containing the location of every flower shop cross referenced by geolocation and joined to the magic database of endangered beetle habitat

Open Street Map has entered the chat

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