I mean they should be using rfc3339 as it is an open standard unlike the iso.
TechieDamien
Are you running steam in a flatpak by any chance?
Go get it. It is an amazing game but do not look it up beforehand. It is best played blind.
And not everyone will understand scientific notation unfortunately.
If you don't want to help the slavers, here is a tip: you can destroy ladders.
Olive is hardware accelerated and if pretty stable nowadays.
Hi David Mitchell!
Oh cool, Lemmy automatically obfuscates your password. All I see is *************!
In general I like it, but I'm not a fan of the monospace font used for the server names.
You can also use pgp via openkeychain which is very elegant
Children of a Dead Earth is a tactical space game with n-body Newtonian physics. This means that on the surface it is very similar to something like KSP, you can do things like orbit a Lagrange point. In addition, you can design all the parts of you spacecraft and weaponry down to the materials they use. If you can make a fuel tank made out of aerogel work with the laws of physics, then you can use it. For example, I made a coilgun that fires nukes which was devastating at close range but the low velocity of the nukes made them easy to dodge at long range and without any thrusters, they cannot course correct.
It really depends on the role you are looking for. If working with data and doing analysis, you need some knowledge in stats and probability. If you are working on simulations, you will need basic calculus and algebra. If you are looking at game development, you will need basic trigonometry and vector arithmetic. The one thing you don't need is mental arithmetic because you have a computer.
That being said, you can get by without these skills, it just becomes harder to see what you need to do, even if you would know how to implement it. This is alleviated if you are working in a team however.