TheHarpyEagle

joined 2 months ago
[–] TheHarpyEagle@pawb.social 3 points 1 month ago

Wow, it's amazing that just 3.3% of the training set coming from the same model can already start to mess it up.

[–] TheHarpyEagle@pawb.social 2 points 1 month ago

I've read some snippets of AI written books and it really does feel like my brain is short circuiting

[–] TheHarpyEagle@pawb.social 2 points 1 month ago* (last edited 1 month ago)

At least in this case, we can be pretty confident that there's no higher function going on. It's true that AI models are a bit of a black box that can't really be examined to understand why exactly they produce the results they do, but they are still just a finite amount of data. The black box doesn't "think" any more than a river decides its course, though the eventual state of both is hard to predict or control. In the case of model collapse, we know exactly what's going on: the AI is repeating and amplifying the little mistakes it's made with each new generation. There's no mystery about that part, it's just that we lack the ability to directly tune those mistakes out of the model.

[–] TheHarpyEagle@pawb.social 132 points 1 month ago (30 children)

A lot of pro-birth people argue "obviously things are different if the mother's life is in danger", but that ignores that there's often nothing obvious or definite about the line between "safe" and dangerous. Doctors are erring on the side of caution to avoid potential lawsuits and even jail time, and this is the result. People bleeding out in parking lots, suffering irreversible damage to their body, and people dying.

[–] TheHarpyEagle@pawb.social 8 points 2 months ago

That's so very sad

[–] TheHarpyEagle@pawb.social 21 points 2 months ago* (last edited 2 months ago) (2 children)

We’re committed to not only our existing slate of games but also expanding our presence in the interactive space as we continue to look for opportunities to take a more integrated approach to linear and interactive storytelling across film and TV, gaming, and theatre.

Annapurna's no slouch when it comes to TV/Film publishing, but if I had to speculate, I'd say there was probably some friction between the film and game sides of things as far as goals and culture go. It's possible that the film side management was being a little too controlling of Interactive with all the Alan Wake and Control IP plans, leading to the request to split.

Annapurna Interactive has published some real bangers, especially when it comes to truly small team indie devs. If they do reform as a new company, hopefully they can pick up that legacy and bring more stuff to market.

Anyway, that's all to say.... go play Outer Wilds.

[–] TheHarpyEagle@pawb.social 6 points 2 months ago* (last edited 2 months ago)

Yes, it's a parody group. Granted, most of the material is pretty bland.

[–] TheHarpyEagle@pawb.social 3 points 2 months ago

I guess the question is, what happens to the kernel when all the people who learned on C are gone? The majority of even the brightest new devs aren't going to cut their teeth on C, and will feel the same resistance to learning a new language when they think that there are diminishing returns to be had compared to what's new and modern and, most importantly, familiar.

I honestly get the hostility, the fast pace of technology has left a lot of older devs being seen as undesirable because the don't know the new stuff, even if their fundamental understanding of low level languages could be a huge asset. Their knowledge of C is vast and valuable, and they're working on a project that thrives because of it. To have new people come to the project and say "Yeah, we could do this without having to worry about all that stuff" feels like throwing away a lot of the skill they've built. I'm not sure what the solution is, I really don't think there are enough new C developers in the world to keep the project going strong into the future though. Maybe a fork is just the way to go; time will tell which is more sustainable.

[–] TheHarpyEagle@pawb.social 3 points 2 months ago

Permissive licenses mean faster and more widespread adoption, it's up to project maintainers if the tradeoff is worth it. Ideally a company would realize that an open source part of their project probably isn't radically going to affect their revenue stream, but you don't just have to convince devs, you have to convince the suits and lawyers, and they will tell you to just build your own rather than give up any precious IP.

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