That's funny, I just watched a Tasting History episode that advised against death by misadventure.
Vladkar
Man, I don't know what I'd do without Aldi. Ironic that the best grocery chain in America is European, when the American Grocery Store used to be such a symbol of U.S. prosperity.
Sorry, best we can do is a premium (expensive) ad-free tier that still advertises our own products.
LinkedIn reminds me of that scene in Men in Black where they discover a weird little society living inside a locker. But instead of a locker, it's a job board.
I was a kid when the Star Wars prequels came out. One Halloween there was this clone trooper costume that I just had to have. Unfortunately, I was too fat and tall for my age, so the costume was a tight fit. So much so that you could see my tighty whities through the black spandex.
Of course, that didn't stop me from wearing it to school and feeling like the most badass rolley polley trooper in the 501st.
Dragon Age: Origins is pretty gory (for an RPG from that era.) Their whole marketing campaign was basically "look how bloody this game is—even our logo is made out of blood."
Edit: I would recommend Wildermyth as a whimsical, party-based RPG that doesn't include stuff like this.
There are too many lakes in Minnesota. Sometimes you've got to squeeze out the excess moisture to prevent mold.
Man, I'm the complete opposite. I find it suffers from the same problem that most of these survivalcraft games do — once you make it past the initial challenge, there isn't much left to do besides decorate.
I'd really like to see some escalating challenge after you've established a base. Progressively difficult raids, bosses to conquer, deeper and darker dungeons. Something of that nature. The temporal storms are a good start, but after a while they become more of a nuisance than an actual threat.
The only Prime show I can even think of is The Boys, which is worth a month subscription once a year or so whenever a new season drops. With so much competition and so little content, you'd think these streaming services would start offering better incentives for long-term subscriptions. Instead, they keep raising rates. Baffling.
Surely this AAA-budget live service game with a terrible premise won't faceplant immediately and force us to close the studio...but let's make it an MMO, just to be safe.