Thank you for you library. It would be great to have a tutorial about how to get started that includes some of this. I know you are busy working on the library, and that is what I hope you spend your time, but I will keep good notes on my experience and maybe I can contribute some sort of tutorial blog post or something. Cheers,
brittAnderson
Thank you very much. The following is for any future visitor who ends up here with a similar question.
One of my challenges with this example code is that the make-ball
function was in a let*
. The original example authors were using a move-ball
function in their main game loop. So, inspired by your suggestion I wrote a color-ball
function with a setf
for the color slot of the shape object. Then I wrote an upd-ball
function that just called move-ball
and then color-ball
internally using the ball object created in the let. Then, it all works great. If I adjust the "move-ball" function and recompile the ball speed changes, and if I adjust the "color-ball" function the color changes.
Since you were kind of enough to respond, do you have a recommendation among the raylib wrappers (or the sdl or allegro wrappers or others, including yours) that you recommend as being particularly beginner friendly and also encouraging of good habits for someone learning some simple graphics manipulation with CL?
Thanks. I was doing that for a while, but when my University moved to office365 and I had to add davmail to the mix my refreshing for new mail got very slow as it insisted on looking at all the folders. I was hoping to just use nnmaildir and drop dovecot from the mix, but maybe I will find it easier to fix dovecot than get mu working.