The idea that one can change and modify code while it is running sounds great, but I have never really gotten to the point that I understand practically how to do it in a non-trivial circumstance. As a concrete example where I think I should be able to do it, but I can't, is when running one of the examples from the claylib
system. I am using slime/emacs and I open claylib/examples/shapes/bouncing-ball.lisp
. In slime I use (in-package :claylib/examples/bouncing-ball)
and then (main)
and I have the bouncing ball demo working fine. What I have tried to do is to change the color of ball from its current +maroon+
to some other color. I have tried editing that part of the function definition in bouncing-ball.lisp
and recompiling, but nothing changes. If I kill the running example, recompile the bouncing-ball.lisp
and then re-run main
I see the new color, so I know that I am specifying a color correctly. Would someone tell me the steps to change the ball color while it is bouncing around to help me get started on this "live" coding method? Of if they think one of the other raylib wrappers would be better for this I can change. I am just using this as a learning tool to give me some visual feedback as I make changes. Thanks.
Thank you for you library. It would be great to have a tutorial about how to get started that includes some of this. I know you are busy working on the library, and that is what I hope you spend your time, but I will keep good notes on my experience and maybe I can contribute some sort of tutorial blog post or something. Cheers,