Already done.
Soft-body physics aren't hard.
In fact, I challenge you to do it yourself so you can see exactly how easy it is.
Already done.
Soft-body physics aren't hard.
In fact, I challenge you to do it yourself so you can see exactly how easy it is.
I didn’t think I’d have to point out that adding a cape is a similar pain in the ass.
Yeah, skill issue.
I mean, if it doesn't then it's just adding to the model.
Django from Boktai had a scarf. I doubt it was difficult to add.
Even then, it becomes a problem of adding a gear system at all and a scarf is pretty irrelevant.
TL;DR: It’s not just another piece of gear.
Yes it is. It's identical to adding a cape.
TL;DR: skill issue
or you’re asking me to implement an accessory-anchor system all for the sake of a scarf
It... shouldn't be that difficult?
It's literally adding another piece of gear, like gloves, breastplate, helmet, etc. Now just repeat the process for a scarf.
The entire game is mirrored.
Legend of Zelda did it well.
Honestly, I think a major issue with doors is that they just slow down gameplay.
It's like coming across a ladder only every building has one.
You should get some experience using modern game engines so you can see firsthand how easy it is to develop cross-platform games.
Supporting multiple platforms is a job for the engine developers.
Are you talking from experience?
I completely agree.
I do not reward or support incompetence when the party in question is demanding my money for their product.
Why are you mentioning the Quake 3 engine?