Talos Principle 1 + Gehenna (Had it for years in my library collecting dust), finished it to 100% and am currently playing Talos Principle 2. These games are absolute gems and not even expensive for what you get, too. The people at Croteam are genuine masters of their craft.
sunred
Outer Wilds and its DLC is my absolute favorite game of all time and the best I might have ever played. Full stop. There is just so much to it that one doesn't expect from the surface. It was an experience I still think back to every now and then.
Currently playing Cruelty Squad and enjoying it quite, too.
Honestly the reason I've put yay/paru's build directory into ram/tmpfs long ago. It's almost never worth it keeping all those packages checked out. You also do your ssd a favour by not hammering it with compile workloads.
du -sh ~/.cache/* | sort -h
Basically servers and Pis.
If you wanted to host your own site and services, a Linux vps was (and still is) the only choice. Back then it was Debian, nowadays I use Arch on everything. Same with Raspberry Pis when the first one became available in 2012. With university I started using Arch on my laptop and later when Proton and Wayland became good, I moved to it on the Desktop as well.
The game runs and is supported with its anti cheat for a while now but I assume the performance isn't great.
I recently discovered Tinykin, neat little game.
I am running alarm / Arch Linux ARM aarch64 on mine for years already. Just make sure to use the linux-rpi
kernel and use rpi4-eeprom
for bootloader updates as these are not installed by default.
I learned that using nix on arch for the home directory in addition to pacman and the aur is quite an unbeatable combo that I prefer to having everything managed by nix. The problem with nix and nixos I see for one is that it leaves some performance on the table for reproducibility and that many packages are or cannot be packaged for nix. Additionally arch already is quite reproducible albeit not as much as nixos. Writing your own meta package with a simple pkgbuild to manage the system base seemed like a good substitute for me.
+1 for the Technitium DNS server. I run it in Docker on a pi4 because I need a proper local dns server first that does DoH and ad and tracker blocking second. It does the latter just as well as pihole and adguard with support for many more list formats but pihole and adguard do dns just on a really basic level.
This is actually a really great point. If I have to treat them as different platforms as a developer, since for example my code isn't platform agnostic/cross-platform for whatever reason, why should these market share studies do it any different? In the end it's the software or rather the developers/companies deciding if it's worth their time and money investment these market shares matter for.
Personally I deactivated pre-caching quite recently actually as I noticed as well this getting quite excessive for certain games. So I now wait until this is a thing: https://github.com/ValveSoftware/steam-for-linux/issues/6486 Seemingly the issue seems to be with games that have a big workshop like A Hat in Time or just huge games like No Man's Sky. I got 10GB and 5GB shader cache updates daily for these games respectively before I turned it off.