x2Zero7

joined 1 year ago
[–] x2Zero7@sh.itjust.works 15 points 6 days ago

It's doubly messed up when considering the dealership [Rohrman] paid a bunch of money to the recent stadium renovation so they could have their name on the field [Rohrman]

[–] x2Zero7@sh.itjust.works 28 points 1 week ago (1 children)

I have 3 siblings, for a grand total of 6 in my family. Only my mom and I have passports. At present, despite all of us being born in the states and naturalized, only two of us have passports. So only two of us have standardized federal IDs that prove our citizenship. RealIDs are becoming more common, but nowhere near as common as a standard state driving license which does not prove citizenship.

So the requirement is going to require people to grab their birth certificates and social security cards which are not always available to every family member.

For example, my parents live out of state and have all the important family documents so 2 of siblings are screwed unless they make sure to grab those relatively sensitive documents and be prepared to carry them out and about then hang on to them for several hours.

It's impractical, and it wasn't a problem for the years leading up to my birth (96), wasn't a problem in '00 for bush, or '04 for bush, or '08 and '12 for Obama. It's suddenly become a problem because the GOP is getting called out for election shenanigans and they generally know unless they can make voting more difficult or less representative (through gerrymandering and goofy election maps) they will lose.

It does sound reasonable, but the existing mechanisms of enforcement and fraud detection have been, and continue to be, robust enough to keep voter fraud from having any meaningful statistically significant impact.

It only stands to make voting more difficult for most people.

[–] x2Zero7@sh.itjust.works 16 points 6 months ago* (last edited 6 months ago) (10 children)

That's just.....that's just not how this stuff works m8. By and large no, "video game workers" are not gig/contract most of the time. It does happen, especially at lower levels; but it's foolish to believe anywhere close to the majority of layoffs come from contracts. Those often have built in buy-outs anyways - this is talking about the full time artists/staff/programers who are always working on something

You don't honestly think Infinity Ward laid people off after not getting the contract for Call of Duty: Black Ops (2010) following Call of Duty: Modern Warfare 2 (2009) do you? Or consider the time between Naughty Dog's Crash Team Racing (1999) and Jak and Daxter: The Precursor Legacy (2001) - That's two years. Two years without releasing a game, yet they didn't lay anyone off?

Buddy, there is always a next project. Project Managers will fill every single artist's calendar of deliverables for supporting the current game (someone has to make DLC, though it is sometimes outsourced) and any future projects. They also do buy assets and employ contract work in these domains, but again, it's small in the grand scheme of things.

Programmers will always be optimizing the engine, working on patches for an updated build, or again working on the next game because every business worth it's salt isn't going to fire experienced staff in preparation for the next project as demanded by the need for more returns

Unless other economic factors change - a company may choose to engage short term solutions to keep profits looking healthy. If it's cheaper to lay people off then it is to compete on merit (make a new game) why would you from a business perspective?

These companies are run by bean counters; not artists and devs anymore. Almost every game company was started by people who wanted to make good games, and now these same companies are laying people off regardless of their position in the market.

Idk. Games come out way too frequently to support the idea that these people are getting laid off in between projects. It doesn't add up. These layoffs are very recent in the grand scheme of the game industry.

[–] x2Zero7@sh.itjust.works 0 points 8 months ago (3 children)

I'm not so convinced human history, especially with regard to collective societies, supports that idea as general statement - animal farm isn't a bible of truth that says "wealth redistribution always works this way" it's more a warning of authoritarian governments don't implement checks/balances and try to divide the population and garner support among the elite fee

This way our economy is organized is NOT how it has always been through history. It's foolish to believe it has to be this way and every single person would absolutely just keep charging more for everything given the chance. Too many orgs are out there protecting community (see nonprofits in Canada buying up city land for the express purpose stewardship and preventing price gouging or food banks with negotiating power to bulk buy groceries cheaper) to support that idea. What do i know tho right?